Transport Fever

Transport Fever

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Transport Tycoon, is that you?
:D
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Showing 1-15 of 27 comments
Gadg8eer Oct 13, 2016 @ 7:57pm 
@OP (Semper Fidelis) If you're bored while waiting for this game to come out, google "OpenTTD". If you're this surprised about this game, prepare to be amazed.
Quadro7F Oct 13, 2016 @ 8:02pm 
@OP It's not, not even close. More like extended CiM in some sort.
SlimNasty™ Oct 14, 2016 @ 9:00am 
If he is bored he could buy Train Fever and then get a higher discount on Transport Fever :P
El Guapo Oct 14, 2016 @ 10:31am 
Originally posted by Quadro7F:
@OP It's not, not even close. More like extended CiM in some sort.

That's exactly what I'm afraid of. While I own and enjoy CiM 1 and 2, I prefer Transport Tycoon and Industry Giant over the CiM any day. They feel like full-fledged business simulations while CiM is more of a logistical puzzle.
I have played both Train Fever and OpenTTD. I have played OpenTTD since 2010 and Train Fever for over 150 Hours. While Train Fever is a very simplified version of OpenTTD it still feels like a classic Transportation Managment Simulation. In fact I would find it hard to believe that the developers would dumb the sequal down for new players. From the 15 Minute gameplay trailer I could tell the game mechanics from Train Fever are still the same for Transport Fever and only a handful of things have been added to make the game feel new. It is still not a complete reimagining of 1993's Transport Tycoon Deluxe, but it looks like it would be pretty close.
zeus Oct 14, 2016 @ 6:00pm 
i doubt that any game can ever beat transport tycoon, its just not the same anymore in 3d.
i also play openttd from time to time and even still got the original TT on 2 3.5" disks from back then =)
would be nice to have a new game that could reach the level of TT but i dont think this will be it, as i already disliked train fever :/
Originally posted by zeus:
i doubt that any game can ever beat transport tycoon, its just not the same anymore in 3d.
i also play openttd from time to time and even still got the original TT on 2 3.5" disks from back then =)
would be nice to have a new game that could reach the level of TT but i dont think this will be it, as i already disliked train fever :/
I can understand that as the newer generations of the Transportation Managment Simlulators haven't been all that great comparaed to Locomotion and OpenTTD. They have been dumbed down over the past few years but at the same time the newest Transportation Mangament Simulator that was any good so far (that I've played) was Locomotion and that was back in 2004. I really won't count CiM or A-Train as a Transportation Mangament Simulator as much as I would call it a city builder. We've havent had a real Transportation Mangament Simulator since 2004 and Train Fever was meant to be a new entry in a game type that was thought to be dead.
El Guapo Oct 15, 2016 @ 8:53am 
Originally posted by zeus:
i doubt that any game can ever beat transport tycoon, its just not the same anymore in 3d.

That's what I can't comprehend as well. Why do devs feel the need for 3d in such game???
This genre is tailor-made for 2d. There are plenty of modern examples that use 2d for great results (Parkitect, Hearthlands...). A clean, crisp HD version of 2d classics is so much easier to control than any 3d environment.
VERG Oct 15, 2016 @ 10:34am 
It would be great to play Transport Fever as improved Transport Tycoon after 20 years
SirLANsalot Oct 15, 2016 @ 10:48am 
After playing OpenTTD (where has this game been all my life? LOL), ya I can see where Transport Fever got a LOT of inspiration from. From the looks of it, Transport Fever IS going to be the same as OTTD. More industries and more complicated chains then in OTTD and just a lot more detailed stuff from OTTD. High-speed Maglev and choppers will probably be modded or DLCed in by someone later on (only two things missing in TPF that OTTD has).

So overall from the looks of things, ya TPF is going to be the successor to TT.
Originally posted by SirLANsalot:
After playing OpenTTD (where has this game been all my life? LOL), ya I can see where Transport Fever got a LOT of inspiration from. From the looks of it, Transport Fever IS going to be the same as OTTD. More industries and more complicated chains then in OTTD and just a lot more detailed stuff from OTTD. High-speed Maglev and choppers will probably be modded or DLCed in by someone later on (only two things missing in TPF that OTTD has).

So overall from the looks of things, ya TPF is going to be the successor to TT.
I agree. from what little I saw of Transport Fever, it is definitely a new version of the old Transport Tycoon. I also understand why people would perfer OpenTTD over games like Transport Fever. OpenTTD is a classic. I remember playing the Original Transport Tycoon Deluxe on an old Windows 98 in the living room at two in the morning when I was only six or seven years old. However I also remember playing games like Locomotion and Railroad Tycoon 3 when they first came out (I was in 11 years old when Locomotion came out). To me, this feels like the natural step up from games like RT3 and Locomotion. Train Fever was close but this is even closer to what was invisioned back in 1993.
zeus Oct 16, 2016 @ 10:09am 
for me the most interesting part in TT was creating massive train networks over the whole map with big junctions. in 2d this works very well as you exactly know how much space youll need and whats possible and, even more important, what will work. in 3d its always trial and error and youll end up with improvising something to get it to work.
take a look at this picture:

http://imgur.com/gallery/lefr4

its a collection of some of my old TT junctions. in a game like transport/train fever or any other 3d remake of TT, it will always be totally impossible to create anything just slightly similar to this. thats the reason why prolly no game will ever take the throne from TT or why i cant accept a game like this to be called a successor of TT. it only shares the basic game concept, but many other games already tried that (and most if not all, failed).
Morax Oct 16, 2016 @ 10:21am 
Originally posted by zeus:
for me the most interesting part in TT was creating massive train networks over the whole map with big junctions. in 2d this works very well as you exactly know how much space youll need and whats possible and, even more important, what will work. in 3d its always trial and error and youll end up with improvising something to get it to work.
take a look at this picture:

http://imgur.com/gallery/lefr4

its a collection of some of my old TT junctions. in a game like transport/train fever or any other 3d remake of TT, it will always be totally impossible to create anything just slightly similar to this. thats the reason why prolly no game will ever take the throne from TT or why i cant accept a game like this to be called a successor of TT. it only shares the basic game concept, but many other games already tried that (and most if not all, failed).
Those junctions of yours look kind of messy. I'm sure they're functional, but they're probably depicted 'out of context' so it's difficult to see what they do for your network.

I agree, that though creating similar junctions with the same functionality was quite difficult (and annoying, because of the bridge pillar spacing issues, while trying to make fly-overs), it was still possible, even though they would have required a lot more space in TF.
Since a lot of these annoying tracklaying issues seem to have been addressed in TPF, it should be easier to do so. And probably end up looking a lot better and more impressive. And you can have fly-overs over fly-overs over fly-overs, and similar when it comes to dive-unders.
Last edited by Morax; Oct 16, 2016 @ 10:21am
zeus Oct 16, 2016 @ 10:47am 
they are actually not messy at all, just quite complex.
what they do for the network is to ensure that every incoming train has a direct route to the wanted exit without crossing any other (or as few as possible) tracks, resulting in no jams and/or no waiting time. and if you have routes where it is impossible to avoid any crossings then you need to have long enough tracks so the standing/waiting trains dont block the other tracks.

everyone who created a full train network over the whole map had to work/bother with such big junctions to ensure that a train can get from point any point on the map to anotherone on the fastest possible way. just the most efficient network which is still sharing the same main tracks.

it takes quite some skill and alot of time to create and manage such networks and junctions and the beauty of TT was that you could do it this way if you wanted, but it wasnt needed to still create a profitable network. its just pure perfectionism, but thats what im looking for in those games and so far TT was the only game where this was possible (in such scales).
Morax Oct 16, 2016 @ 10:56am 
Ofcourse I agree with you zeus, in Train Fever it was a lot harder to do, since it didn't just require careful planning, but also a sh!tload of trial-and-error. It wasn't impossible, and personally I've managed to do some more complex junctions, since I like to have my train network run with the minimum amount of delays just by waiting for a red signal. But I can see what you mean.
I'm really curious how Transport will play out in this case. I'm still pondering if my first game will be a sandbox one, or a campaign one though... decisions, decisions...
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Date Posted: Oct 13, 2016 @ 2:31pm
Posts: 27