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This is what you are seeing - deliver more of the processed goods .
It is much easier to achieve full coverage of a city by using bus stops as delivery targets, since bus stops have wider catchment area compared to truck stations
Sorry tactical, our posts crossesd. I did not know that goods can be delivered to bus depots. Or do you mean that delivery is more efficient if the city has bus routes available?
As I have already said, my city is far from fully supplied, but, thank you, I will try adding a second city and see if that helps.
Try to match the frequency of the A-B-(C) lines to the end target, industrie or commercial in the city. If I have 3 cities supplied with food, each 1000 a year, why on earth would I try to get 10.000 raw mats every year to the factory when the end user only asks for 3000? No I try to keep in mind that something delivered in Oktober might not ship out before the end of the year, so I keep the supply rate of the mats a little over the requested number. Other ways goes the same, but thats obvious, dont deliver 500 raw mats when the cities need 3000 food.
I have decided to start again and consentrate on passengers until I have built up some capital and grown the three main cities a bit then I will try the industries again perhaps using road even though the distances are huge as I have been successful doing this on a previous small map.. If I am still having trouble I will start on another map.
Thank you all.
Click on all the truck stations and cargo destination bus stops in a city and leave each pop-up window in place to see the highlighted areas. What you want to see is that all the yellow (industrial) and blue (commercial) ares are highlighted.
This map has the same problem whichever transport I use. I have even used road, rail and sea together for delivery to different destinations but still I glich out before 1865 and money is swallowed up.
Thank you, Mr Felidae, but, I have never used a mod in my life. I am sure there are some good ones, but, have read about too many which cause more problems than they are worth. Too suspicious I guess. But, thanks for the heads up on the New Industries mod.
if so for example you may have satisfied the fuel demand for example but as you have not satisfied tools or food it will still say mediocre. i have found that generally factories will only ship out enough to keep the demand satisfied meaning after a while the amount of goods being shipped will decrease thus you need to bring another town into the mix or remove a couple trains from the line =) hopefully you find this helpful, if not give me some extra info and we can work this out.
is it a producer, materials (steel mill etc) or factory your having trouble with?
Long story short: Do not deliver more than what is demanded in the next step. The factory at the next step will happily produce until its output inventoriy is filled up. When the factory cannot produce more, no more stuff can be delivered to there. You have to haul away the produced stuff. Just like in the real-world economics.
This game is demand driven. Ulitemately the cities dictates how much can be delivered all the way from the raw materials. The farms, mines, etc can produce a lot, much more than a single city demamds (at least in early game when dities are small).
Thank you all for your replies.
This does nothing but hurt you. Your lines rely on good frequency, so all of your vehicles, trains, trucks, whatever, should constantly be in motion.
But as it is, with the only option being 100% full, it definitely is more of a nuisance than a useful option. Especially since trains on the move don't seem to be more expensive than trains standing at a railway station