Transport Fever

Transport Fever

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Virus Sep 11, 2021 @ 10:35pm
Is there much point to ships?
I love shipping but it seems kind if pointless when there's hardly anything on the coast. I've tried putting a truck stop next to it but it wouldn't work. Is it just primarily for people?
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Showing 1-11 of 11 comments
Gwinda Sep 12, 2021 @ 2:09am 
No, they work very well, but as for everything else, you must have full product chain up and running. Also, try to avoid competition, meaning, having a truck/train/ship route going from and to the same destination (in parallel).

One scenario I often use is to have multiple routes transporting goods to/from the nearby factories/towns from/to a harbor (as a hub), then place several of these harbors along the river with ships connecting them. Also remember there are specific ships for cargo and passengers. A harbor is like any other stop, you need to build them specific for cargo OR passengers.
Virus Sep 12, 2021 @ 1:28pm 
Originally posted by Gwinda:
No, they work very well, but as for everything else, you must have full product chain up and running. Also, try to avoid competition, meaning, having a truck/train/ship route going from and to the same destination (in parallel).

One scenario I often use is to have multiple routes transporting goods to/from the nearby factories/towns from/to a harbor (as a hub), then place several of these harbors along the river with ships connecting them. Also remember there are specific ships for cargo and passengers. A harbor is like any other stop, you need to build them specific for cargo OR passengers.

This might sound stupid but would you mind showing a picture? I tried to look on YouTube but I'm not having any luck.
Vimpster Sep 12, 2021 @ 8:09pm 
If stuff isn't near the water than it might arguably be inefficient to use boats for cargo. But that equally applies to using boats for passengers.

When stuff is not right close to the water than you need to transport it to/from the water if you want to use boats. Here is an example for making Construction materials. I truck stone to the river on the left side, transport it by boat to the right side and then transfer the stone inland to the factory.
https://steamcommunity.com/sharedfiles/filedetails/?id=2600778383
Virus Sep 12, 2021 @ 11:15pm 
Thank you for taking the time to do that. I was just putting a truck stop with nothing around next to the dock. I didnt realize it had to be connected to the industry too. Thanks again.
Gwinda Sep 13, 2021 @ 11:12am 
Originally posted by Virus:
Thank you for taking the time to do that. I was just putting a truck stop with nothing around next to the dock. I didnt realize it had to be connected to the industry too. Thanks again.
Ahh, @Vimpster beat me too it :)
It seems like you are an absolute beginner. To not fall into the next pit (not setting up a full production chain), I really suggest you watch some guides on how to setup a full delivery chain.

https://steamcommunity.com/sharedfiles/filedetails/?id=789179397
https://steamcommunity.com/sharedfiles/filedetails/?id=808373649

YouTube might be a good source of information too.

Remember that the game is DEMAND driven. If a city has no demand of cargo nothing will be produced or shipped. You also must make sure you drop off the right cargo in the right part of the town to fulfill the demand.
Virus Sep 13, 2021 @ 11:25am 
Thank you for the tips. I've owned this game for years but would always give up. I decided I'd try to stick with it and exactly what you said was the reason. I didnt know I was supposed to connect to cities so I'd just keep running out of money and give up. I kind of wish I didn't start trying, though. Few nights I started playing at 830 PM and think okay it's been a few hours I need to turn it off. Look at the time and it's 3pm. Crazy how fun it is.
Gwinda Sep 13, 2021 @ 11:29am 
Yes it's very addictive, I have over 2000 hours in TF1 and over 1000 hours in TF2 :steamhappy:
Lord Bludgeon Sep 26, 2021 @ 11:51am 
Originally posted by Gwinda:
No, they work very well, but as for everything else, you must have full product chain up and running. Also, try to avoid competition, meaning, having a truck/train/ship route going from and to the same destination (in parallel).

Sure would like to know what I'm doing wrong, then. Here's a shot of a 12 year-old ship that has never carried a passenger. Busses from the busiest part of town to the waterfront bus plaza right next to the passenger harbor. Has run the route back and forth at least 3 times and still not a single passenger.

https://steamuserimages-a.akamaihd.net/ugc/1612842349312676989/9E6A82E7EDDF6497BFF989AC074894039B9022B9/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Autocoach Sep 26, 2021 @ 12:01pm 
You do need to show the other end of the ship route to start with .
Vimpster Sep 26, 2021 @ 10:28pm 
The frequency on the boat line might far exceed the passengers time budget.
dogwalker1 Sep 27, 2021 @ 5:28am 
Originally posted by Vimpster:
The frequency on the boat line might far exceed the passengers time budget.
This. For ships to be viable and effective,

1. They need to be deployed in significant enough numbers to compensate for their slow speed, to keep the total trip time acceptable (wait time is included in total trip time).

2. There needs to be enough potential volume to move (passengers or cargo) to fill that many ships up enough to be profitable.

It can be hard to make good use of ships in the early game for passengers. Cargo is a bit easier.
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