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Oh, it can give a noticeable increase in people using the airport, provided the top speeds of the planes, frequency and lines are within the limited ranges to ensure maximum usage (ie. neither too close nor too far for the type of plane used, and not too much competition among modes). You may want a mixture of top speeds among lines serving different cities -- to a point.
Trying to start an airport in a city with already well established train lines will always be hard, because the build up near those other travel points will be cheaper or faster than anything you try to do with the airport.
However, try starting a game in the 1920's, create airports instead of train stations to connect cities on each side of the map. Feed cargo to the main hub cities, bus and trains to connect nearby cities to the cities with airports. This creates the city growth around the airports and those become primary travel between cities and quickly outpace the capcity of early airplanes.
If i have an aiport close to a city i put a express tram line ie 3 stops only airport, major terminal bus or train and a commerical ie shopping, and public usually bus to tram then to airport
The two air connected cities are on either side of a map-wide river and there are no other fast routes connecting the two halves of the map. Each of the cities has good internal bus services and rail connections to other cities on their respective sides of the river, so there should be enough passenger demand/supply on each side.
The little people love to travel between cities and will make multiple routes to get to their destination so make sure your airports are well connected but, as has been said, try to avoid having any competing fast/expensive routes that they could use as alternatives between the cities connected by air.
I connected San Francisco with trains, boats, trams and bus to all the cities in east coast and then i placed an airport in San Francisco, close to the city using landscape and demolition trying to make the best catchment area with a route to to philadephia airport, then i connected philadelphia and 2 more cities to the airport with dedicated undergroud rail lines with a traffic around 150 and a bus terminal with 3 dedicated lines to the cities with tram and bus, the guests like both the lines a lot, but use them not to go to the airport but to travel faster between cities, they go to the airport switch the lines and go to other cities :)
There is no way for guests to go from east coast to west coast except airplanes, i have a route frequency around 3 minutes, results 1-5 guests after 10 years.
i can't try anything more, so please help me to understand better how i could make it working.
Thx for any help or hint
Given this, when you have a well established city, good bus lines feeding an efficient train station to get to other cities equally connected. Each city with strong industries, high value commercial and residential. The preferred destinations for both cheap and fast are readilly avialable in several directions.
Putting an airport on the outskirts, will always have a difficult time competing for travel compared to the high value buildings built up near the existing rail system. Not impossible, just difficult. To make it work you have to think in terms of the game mechanic for people first selecting end points and their preference.
If there is a several highrise residential buildings right next to the train station, and a train is running a 60s intrevals with high speed to neighboring city with commercial buildings built up next to that train station, why would the person living in that building going to shop, choose to take the cross town trolley, jump on an expensive plain, take the long flight, another long bus ride? it doesn't satisfy either the fast or cheap. They will not use it.
My point is when adding an airport to a city, select a location to support the game's people mechanic. Choose cities that make sense. This isn't a city builder game, where people will just start using an airport because it's there, adjust your thinking.
No passengers means that it's beyond the distance passengers are willing to travel with the planes you're using (ie. try a lower top speed plane). Few passengers also means (in addition to the above) that there's too much competition with other modes, and with rezonings of commercial and industrial areas, that they change their workplace or shop to something that is closer via trains, ending up only taking the plane line once.
I think that the game mechanic doesn't like long distance trip in huge maps.
Not true. I am currently playing on a 1:1 mega map, with 8 airlines crisscrossing the map. Edge to edge in some cases. All lines running full in both directions. Only about 1950, so the expensive modern planes are not in service yet, but I expect it to keep working given how I've setup the map.
Interesting... I've noticed declines when using the Concorde top speed versus using an Airbus. As well as various cutoffs at certain distances for passengers continuing to use certain lines.
Personally I am not fond of this particular effect. I would prefer to have direct control over the ticket price of a line instead of it being determined automatically. We don't, so the linear relationship between speed * distance = ticket price gives us the shinking city effect.