Transport Fever

Transport Fever

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coppy Nov 8, 2016 @ 12:21pm
Slow transfer from storage
When editing a line one can change the behavior at each stop whether the cars/trains wait until they are full or depart immediately even if not fully loaded.
If setting this to wait to get full, I observed the issue that items are transferred very slowly from a factorie's storage to the pickup station. Once changing the line to not wait until the car is full, it suddenly transferred all of the stored items very quickly.

Maybe this option makes sense once the line is up and running some time, but it seems to block the line from getting a proper frequency if you start it right off with this setting enabled at a station of the line.
I guess it has to do with bad frequency that is calculated (due to the waiting times). The frequency is low because of the slow storage transfer and the slow storage transfer is due to the low frequency of the line.

Hard to explain, but hopefully you get the issue...
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Showing 16-22 of 22 comments
Revealer Nov 9, 2016 @ 12:58pm 
damn found out whats my problem, its the damn potential thats limiting everything, the production, and the rate in wich the wares are transfered to the damn depot
Berard Nov 10, 2016 @ 1:02am 
Originally posted by Revealer:
damn found out whats my problem, its the damn potential thats limiting everything, the production, and the rate in wich the wares are transfered to the damn depot

You can increase the potential by shipping the end product to more places. Apperantly everything your network reaches is saturated. Hope this fixes it for you!
Deadeye[EUDK] Nov 10, 2016 @ 1:41am 
Originally posted by Rocknoz:
Originally posted by Revealer:
damn found out whats my problem, its the damn potential thats limiting everything, the production, and the rate in wich the wares are transfered to the damn depot

You can increase the potential by shipping the end product to more places. Apperantly everything your network reaches is saturated. Hope this fixes it for you!

Then thats probably the issue I have with my food chain atm.

I have 3 trains + 10 wagons each, from farm to factory. out of thoose 30 wagons, 26 are grain only, yet the farm keeps saying "ship more grain".

From the factory, I have another 3 trains + 10 wagons each, hauling food to 2 cities. Yet the factory keeps saying "try to ship more food", while my trains are just waiting to fill up.

Gonna try ship to another city and see what happens.
Last edited by Deadeye[EUDK]; Nov 10, 2016 @ 1:42am
Berard Nov 10, 2016 @ 2:19am 
Originally posted by Average Oldie:
Originally posted by Rocknoz:

You can increase the potential by shipping the end product to more places. Apperantly everything your network reaches is saturated. Hope this fixes it for you!

Then thats probably the issue I have with my food chain atm.

I have 3 trains + 10 wagons each, from farm to factory. out of thoose 30 wagons, 26 are grain only, yet the farm keeps saying "ship more grain".

From the factory, I have another 3 trains + 10 wagons each, hauling food to 2 cities. Yet the factory keeps saying "try to ship more food", while my trains are just waiting to fill up.

Gonna try ship to another city and see what happens.

Think that should fix it. Good luck!
Remember that you can always check the saturation of citys by clicking on the city name. And than keep in mind that if your network coveres 80% of the possible destinations, only 80% of the demand can be filled (I think)
jesuisjoris Dec 25, 2016 @ 7:23am 
I've had this problem and fixed it! First of all, making a train wait for full or not doesn't change anything.

First thing you'll need to understand is that the factory is not yours and you're not their only buyer. They'll always need some stock for themselfs. The best way to deal with this is sending more ingredients for the production. So, in case of food production, send more grain and livestock. This will make the owner of the factory increase production as time passes.

This also means that he'll be able to keep stock high all the time and he'll send more of his product to your station.

Also when the production hits the limit for a long enough period of time, the owner will upgrade his factory and allow for double the production!

This helped me out and I hope it does the same for you!
Maxiking Dec 26, 2016 @ 4:43pm 
@jesuisjoris:
I see your point and it makes sense. But i am dealing with the same problem as the others here. I have a ware-production running very high. It is getting very high amounts of ingredients and the factorys storage is full. It even wants to upgrade. But still it is passing the stock soooo slowly that is is frustrating me a lot at the moment.
As long as you just have one ingredient (lets say cattle) to deliver to one factory which just needs cattle to prduce bread, everthing works fine. As soon as two ingredients are involved or even a third factory, the system brakes down.
Really frustrating!!!

It feels like a bug. I cant really influent on whats happening.
I like the game, but i want more transparency or Info on how I can influence the outcome.
Right now it just feels like try and error and I just "hope" that im lucky and my routes work :(
. Dec 26, 2016 @ 7:42pm 
Ok , as a lucky owner of 100+ cargo on raw materials and having to trouble making friend with production and starting at current production I can advice some tips:

- Read topic regarding agents in this forum, also there is nice topic on messages like "Ship more" , Deliver more , etc.

- Potential displayed on industry is amount of demand you have . Ways to increase - drop these goods into more cities. Industry might go up and down but generally should settle around that number. I don't think it can go higher than potential, it will try to adjust itself to this value.

- If your potential is all good but still no production , means your feeding line is providing not enough capacity. Raw material industry recon that and not increasing production. In any case there will be cargo stockpiling in the cargo station in the amount bigger than you able to deliver with all your vehicles on the line over one full round. This is buffer for you. Also there is a buffer inside industry, so when you will connect new line industry will immediately drop some onto that line.

- Distribute your vehicles evenly along the line - this is important to deliver constantly deliver material to factory. Having bulbs of vehicles will slow down production.

- No crossroads or junction, every line deserves its own road with bridges/tunnels.

- Use Bus stops as a way for "one-way cargo exchange" and keep your lines simple. Trains are more rigid with their cars, but land stuff likes to grab unnecessary stuff ruining line production. Avoid this at any cost.

- Make sure output never get stacked , unless this is raw material industry and you already running full speed. Deliver your fuel and construction materials with enough capacity.

- Trains , short routes with trains seems to be profitable at hard if you not doing hills on the way. I am re-considering my production approach to use trains only for production. But you need to let them run red for 2 years - get ready for that with your bank account. Then they will go green and all will be fine. "Wait for full load" is only make sense when you start the line and put that 10 carts to feed from Oil well and don't wanna babysit them and want to run the as soon as possible. Other than that - its mainly loosing money than making when leave unattended , and also this tend to stop the lines, causing traffic jams and all kind of problems that make line work much worse than when "Load if available" is set. And waiting vehicles are not counted into capacity , which goes bad for the trains and causes huge production spikes.

So my recipe is : get your lines 10% over capacity, do the math, wait 1-2 years , enjoy nice profit.
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Date Posted: Nov 8, 2016 @ 12:21pm
Posts: 22