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Are all the bridges too low for ships ? Even when I rebuild it wont do, which means I have to change the terrain and make a huge high bridge over a short river... Early game its not viable. So how do you manage ship lines ?
Scenario: Europe or USA (different town placement)
World Format: 1:3
Terrain Size: Large
Terrain Type:Flat
Seed: Ypt
Enjoy!
P.S. Really the challenge to start from 1850 on hard (I have failed).
I tried that one with Huge at 1:2 and Mega at 1:2 both had the same river system but towns were in diffrent spots and hills were slightly diffrent
I have the config file setup to minimize industries as I have the industry button enabled
have town spacing set to 30 km
initial roads off
thanks for the seed, will make one awesome mega map to work with
CatsMeow5 - Flat; River runs length of map with tributaries.
CatsMeow12 - Flat; River runs length of map.
CatsMeow33 - Flat; Two rivers converge in first part of map and then runs as a single river to other end..
CatsPaw - Flat; River runs length of map.
CatsPaw4 - Flat; River runs length of map.
DogCat - Hilly; No water; Central flat area.
DogCat12 - Hilly; Some Rivers; Valley length of Map.
DrWho25 - Flat; Another river run map with a large lake at one end.
StarTrek22 - Hilly, River valley.
StarWars - Hilly. Isolated valleys. Cross river in one map segment. Looks challenging.
DarthVader - Flat. Two rivers at each end of map converging in the middle segment.
BattlestarGalactica - Flat. Another river run map.
Custom maps. Hate the yellow sand for USA, so use Euro grass instead, but with all USA settings. Not sure if it will make a difference. Maps are 1x3 and mostly saved for geography than town/industry placement, so might be little hard starting off in. Also have not regened them with different elevation types. Some might be more interesting with higher/lower elevation.
FYI: Remember to make a backup folder of your save game folder to keep your initial maps, so you don't lose them if something happens in game.
It is a nice seed for 1:1,1:2 and 1:3 maps.
When you change whether the game generates a European (Green) map, or USA (Brown) map, the spawn locations of towns and industries are identical, but where you might have a town on the USA version, you might have a Farm with fields or the European version instead.
When it comes to city names and locations, with identical map settings and map seed they will be identical on different computers (with the same OS), but roads, resources, and factories will be in different places.
I tried this with one Youtuber (Steep). I used his exact same map settings and seed, and generated an identical map with the exception of the location of industries, and the roads. All the cities and names of cities were otherwise identical, but it wouldn't have been possible to play along with him because I would be connecting different resources to different industries.
I really with we had the option to upload save games to the Workshop. That way those who actually wanted to share the map could do so, since the map seed will generate slightly different maps on different computers, but if you don't care about the configuration of industries and just want the topography, the Map Seed is good enough.
Nice river in the center for easy Oil/fuel boatstuffs :)
The seed doesn't have to be enormously complicated.
This is 9:
http://steamcommunity.com/sharedfiles/filedetails/?id=812022991
This is 8127:
http://steamcommunity.com/sharedfiles/filedetails/?id=812019783
This is 5336100:
http://steamcommunity.com/sharedfiles/filedetails/?id=812023274
This is 901800900:
http://steamcommunity.com/sharedfiles/filedetails/?id=812023487
This is 2147483647:
http://steamcommunity.com/sharedfiles/filedetails/?id=812023820
This is 2466641069:
http://steamcommunity.com/sharedfiles/filedetails/?id=812021986
Last but not least, ablewasiereisawelba:
http://steamcommunity.com/sharedfiles/filedetails/?id=812022792
From a couple of trials it seems the basic geography (but not placement of towns/resources) is retained. No guarantees, though.
Iused this map whit seting : huge map , 1:3 . medium hill .1850 medium
works fine as well