Transport Fever

Transport Fever

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why does it only seem like a better looking openttd?
i've watch a few hours of gameplay and it seems like a somewhat better looking openttd with worse mechanics :( well not worse but much more limited.maybe due to them using the same cityskyline engine?

what do you guys think.
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Zobrazeno 1627 z 27 komentářů
killakanz původně napsal:
Rennes původně napsal:
Well, if an AI for this type of game was made more than 20 years ago, it can of course be done again. The problem with Transport Fever is that the 3D graphics is at the highest priority, and although it has been improved, it still isn't that suitable.

As SirLANsalot explained 2 hours before you posted that, making AI for a game 20 years ago, and I might add, for a game that was 2D and grid based, was many orders of magnitude simpler than making an AI for today's kind of fully 3D games. Please stop assuming "Oh they could do it 20 years ago, surely it can be done now"... no, it's really not that simple anymore.

Consider the economy difference between OTTD and TpF. In OTTD you could just slap down a train station in a city and it'll generate a certain amount of passengers per day. They didn't care where they went, just pick them up, drop off in a different city and profit.
In TpF on the other hand, it's modelled down to EACH INDIVIDUAL CITIZEN... Each person in a city has a home, place of work and place to shop. That person's intended destination is incredibly specific compared to a passenger in OTTD, plus the TpF citizen also has the ability to choose between faster or cheaper forms of transport! Later in the game, that citizen may choose not to use your transport lines at all and just buy themselves a car.

Consider industries. In OTTD, you just link up resources to factories to cities and then have nothing to worry about. In TpF the demand can fluctuate wildly. At the end of your production chain, the Cities you deliver to have complete control over the demand. Sure, you could find that the demand is great and start delivering shedloads of goods, but if you deliver too much, demand will fall. This can have massive knock-on effects across your entire chain.

Fancy trying to program an AI to deal with that? I sure as hell wouldn't. This is how video games are evolving. Ever wondered why games like Cities: Skylines don't have AI players?
i was not aware of how big the econmoy was in this game or how important,it seems.i was under the impression oit was like OTTD,where you just move goods and get payed.i know get why the AI is harder to program as well :P

ATM i'm not sure if i would prefer a living economy or more flushed out OTTD way where you meet the requirements for a town to grow but thats it.

also why can't these games be 3D with a 2D grid on the ground.it would be awesome if you could just hit a button and the grids pops up.however i would prefer if the gaem run on a 2d like OTTD more then Free Form like cityskylines
Just give it the benefit of the doubt. You won't know what the game is really like until November 8.
真大的肥胖猫 původně napsal:
Just give it the benefit of the doubt. You won't know what the game is really like until November 8.

Plus, if it does fail, at least we can fall back to OpenTTD with its myriad features. We couldn't say that about Cities: Skylines, it was either the crappy SimCity 2013 reboot, the equally crappy Cities XL series, or Sim City 4 with its 15 year old graphics and unchanged feature set.
I recently got TransportFever and I can say I miss some of basic features that where already in OTTD:
1) AI : working against one's self is just not challenging enough. I need AI competitors, even if they are lame and stupid but just the sens that there is a competition, makes things sharper.
2) again competition if you can't make the AI, then at least the Multiplayer mode was fun for me. Having alliances and being bale to buy out your competitors was a very good feature. along with basic chatting features and corporate integration features (buying and selling shares).
3) ability to create transport hubs: I mean one station could be a Bus Stop a Tram stop and an airport all in one simplifies the building of the transport hubs.
4) Subsidies : where towns offer an extra rate for transporting goods and passengers for a while.

Some suggested features:
1) Maybe ability to rent out Commercial space in Hubs' like attaching a mall to an Airport or a train hub.
2) again expanding on the idea of multiplying an shares. Ability to create Airlines to use other player's airports and trains to use other players rail sections. maybe when you build a road, you collect a toll from other players when they use it.

Thanks for creating the game, but when I bought it I was expecting a 2018 version of OTTD. I liked the Graphics, but I was disappointed by lack of features above.
Also some of the missing features from OTTD:
Dynamic Environment, like new Mines and factories showing and disappearing all the time.
At least this game does not slow down to a crawl like cities skylines when your game is getting big,not perfect but good enough for me to enjoy it.Dont care about game engines and stuff,first it must be playable without hassles i think,then add some interesting stuff to it would be nice.
Holy 2-year necro, Batman.

I agree about the need for AI / multiplayer. Most of the other ideas can be solved through mods.
EG 0611 původně napsal:
OPENTTD will live in our hearts forever. But on the other hand there have been no transport tycoon games like OpenTTD in history. Locomotion: Failure, Transport Giant: Failure, Cities in Motion: Not failure but not success, ANY Simcity games: Cannot be compared.

So maybe this game might fill the emptiness of OpenTTD with its graphics and game engine.

Time will show us.


Locomotion was a failure?!?!
Locomotion was bangin' awesome. It was that, and also Railroad Tycoon 2, that got me into TPF.
I hated Locomotion even though TTD and OpenTTD are favourites.
I thought Locomotion was very good. I couldn't go back to Transport Tycoon after playing Locomotion.
Nothing like posting to an over 2 y/o thread!
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Datum zveřejnění: 6. lis. 2016 v 4.26
Počet příspěvků: 27