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Thing is.... most people think that adding traffic lights would decrease the city traffic. It won't. I'm gonna guess that the current system is in place in order to reduce the city traffic.
As for the CPU, the game wont break if the lights are updated slightly off time (early or late), so there is no need to run the code as part of the primary logic thread. The task can be assigned to whichever processor has enough spare capacity to make use of otherwise wasted resources, with no performance impact (this would be the expected scenario on computers with 3 core processors or better at least, depending on how expensive the calculations actually are).
Nicky is also right. At least some vehicles wouldn't need to check if an intersection is clear (strait and right turns, presumably), which could more than make up for the resources used for lights.
https://www.youtube.com/watch?v=hFOo3e0nxSI
https://www.youtube.com/watch?v=ZS_wjo378h4
Of course, I might have missed something in the road design.
My personal hope would be to have an option to add lights if needed, and to be able to customize the timing (or have multiple lighted intersections work together to self optimize). Even having just lights for pedestrians would work (to bunch them up).
Actually, it'd be nice if there was just an advanced road-type, maybe limited to 6-lane and up, that switched out crossings for bridges or subways.
(f.e. if they take a right turn, they enter the rightmost lane, but if they have to go left afterwards, they will block other traffic...)