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THIS! ^^^^^^ Right here is the answer.
Most locos can travel just fine in reverse, but steam didn't like doing it with tender's.
So for gameplay purposes, if you have auto reverse turned off, certain loco's can only go 1/2 speed backwards (which is fairly close to IRL speed for tenders going backwards). Unless you have two locos on the train, facing opposite directions, then you can resume full speed.
Tank engines ran full speed regardless of direction, and electric/diesel didn't care.
If there would be micromanagement like that, I guess the trains should also be brought to the depot if you wanted to change color, since after all, it is a new paint job and someone need to do it.
Transport Fever is not about micro managing every single train, but rather a transport network as a whole.
If you are annoyed by flipping trains, build a loop.
What if i'm annoyed by flipping ships and planes? What should i build to fix 'em?
Again - check out TTD and stop making excuses.
All games have their flaws, TF is not an exception.
I agree entirely. Excuses like this really have no place in a modern game. We should be striving for more accuarcy not less plus it would make an interesting game mechanic/difficulty setting.
So how do you make a train in Transport Tycoon not flip around at the station? Build a loop? Or do you actually disconnect the loco, turn it around and reconnect, and then take off?
I can't help you with the planes and ships. I guess that comes down to how the airport and harbour have been set up.
For all I know it might be possible to make a push back feature through scripting.
Now ships on the other hand...... Seeing a ship flip aroud is disturbing and there is nothing you can do about that unlike trains.
1. Create a loop.
2. Run train backwards (there are some speed limitations for different locos).
3. Via depot (you can set a depot as a destination).
4. There were also some community patches with a fully working dynamic train composition (switching/shunting functionality), but i don't know about their state. Pretty sure they never made it to stable branch. It's not just about reversing, check out this video and imagine the possibilities.
Besides, it would impact on planning the same way that buses not being able to do magical 180's at bus stops does (I'm going to be a little disappointed if I find out buses can actually do that). I might have an awesome spot for a station, but if I'm going to spend a huge pile of money carving out a hill or paving over a city to build the turning facilities or loop, maybe I'll just move the station to a less ideal spot and save the money, the same way I might add on to a road to make a better bus line. It's also reasonable that I would change how I develop lines so that not all stations need a way to turn around.
I guess you haven't played Train Fever.
Waypoints allow you to tell trains exactly what route to take. When applied to a "loop" it will prevent flipping.
Bus/Trams do U turns if neccessary.