Transport Fever

Transport Fever

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Mr Jay Nov 4, 2016 @ 4:58pm
Train Revrse at stations
Can we have the option of not flipping trains at stations so they have to travel in the coach direction?

In real life there are Push-Pull trains that have the Loco at one end and DVT (Driving Trailer) at the rear so the train can be driven in reverse with turnng the Loco around. Lots of Intercity Trains function like this.
Last edited by Mr Jay; Nov 4, 2016 @ 5:14pm
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Showing 1-15 of 24 comments
Crazybmanp Nov 4, 2016 @ 5:41pm 
but most steam locomotives don't travel backwards so well. Its impossible to do early game.
Mr Jay Nov 4, 2016 @ 5:58pm 
True but it doesnt have to be forced.OpenTTD has various options.
Randox Nov 4, 2016 @ 6:16pm 
I wouldn't mind an option to disable it, so that you would have to build a better designed line or deal with the various reverse speeds of different loco's.
SirLANsalot Nov 4, 2016 @ 6:24pm 
Originally posted by Randox:
I wouldn't mind an option to disable it, so that you would have to build a better designed line or deal with the various reverse speeds of different loco's.

THIS! ^^^^^^ Right here is the answer.

Most locos can travel just fine in reverse, but steam didn't like doing it with tender's.

So for gameplay purposes, if you have auto reverse turned off, certain loco's can only go 1/2 speed backwards (which is fairly close to IRL speed for tenders going backwards). Unless you have two locos on the train, facing opposite directions, then you can resume full speed.

Tank engines ran full speed regardless of direction, and electric/diesel didn't care.
Shadowguardian91 Nov 4, 2016 @ 9:19pm 
This is what im hoping
OlaHaldor Nov 5, 2016 @ 1:26am 
Transport Fever is not a "train operations simulator", so while all things you write seems interesting, I just don't see it happening.

If there would be micromanagement like that, I guess the trains should also be brought to the depot if you wanted to change color, since after all, it is a new paint job and someone need to do it.


Transport Fever is not about micro managing every single train, but rather a transport network as a whole.

If you are annoyed by flipping trains, build a loop.
Beta_Cyth Nov 5, 2016 @ 1:48am 
I do find it a bit annoying that the train magically flips around.
Mackintosh Nov 5, 2016 @ 1:50am 
Or you could just flip the loco itself, leaving carriages in place. Obviously with DMUs and EMUs they would simply reverse. I'm sure it's doable, question is, whether the net benefit is worth it. Personally, I couldn't care less.
deseven Nov 5, 2016 @ 2:04am 
Originally posted by OlaHaldor:
Transport Fever is not a "train operations simulator", so while all things you write seems interesting, I just don't see it happening.
Many people here used to play TTD/OTTD, which is also not a "train operations simulator". But OTTD has this and many other cool features.

Originally posted by OlaHaldor:
If you are annoyed by flipping trains, build a loop.
What if i'm annoyed by flipping ships and planes? What should i build to fix 'em?

Originally posted by OlaHaldor:
Transport Fever is not about micro managing every single train, but rather a transport network as a whole.
Again - check out TTD and stop making excuses.
All games have their flaws, TF is not an exception.
Mr Jay Nov 5, 2016 @ 4:58am 
Originally posted by deseven:
Originally posted by OlaHaldor:
Transport Fever is not a "train operations simulator", so while all things you write seems interesting, I just don't see it happening.
Many people here used to play TTD/OTTD, which is also not a "train operations simulator". But OTTD has this and many other cool features.

Originally posted by OlaHaldor:
If you are annoyed by flipping trains, build a loop.
What if i'm annoyed by flipping ships and planes? What should i build to fix 'em?

Originally posted by OlaHaldor:
Transport Fever is not about micro managing every single train, but rather a transport network as a whole.
Again - check out TTD and stop making excuses.
All games have their flaws, TF is not an exception.

I agree entirely. Excuses like this really have no place in a modern game. We should be striving for more accuarcy not less plus it would make an interesting game mechanic/difficulty setting.
OlaHaldor Nov 5, 2016 @ 6:24am 
Excuses? I'm simply stating the facts about how the game have been designed.

So how do you make a train in Transport Tycoon not flip around at the station? Build a loop? Or do you actually disconnect the loco, turn it around and reconnect, and then take off?

I can't help you with the planes and ships. I guess that comes down to how the airport and harbour have been set up.

For all I know it might be possible to make a push back feature through scripting.
Nicky Nov 5, 2016 @ 9:05am 
What OlaHaldor said. You already have the option. Build a loop and command your train to go trough it.

Now ships on the other hand...... Seeing a ship flip aroud is disturbing and there is nothing you can do about that unlike trains.
deseven Nov 5, 2016 @ 12:33pm 
Originally posted by OlaHaldor:
So how do you make a train in Transport Tycoon not flip around at the station? Build a loop? Or do you actually disconnect the loco, turn it around and reconnect, and then take off?
There are different options:
1. Create a loop.
2. Run train backwards (there are some speed limitations for different locos).
3. Via depot (you can set a depot as a destination).
4. There were also some community patches with a fully working dynamic train composition (switching/shunting functionality), but i don't know about their state. Pretty sure they never made it to stable branch. It's not just about reversing, check out this video and imagine the possibilities.
Randox Nov 5, 2016 @ 1:49pm 
Turning loops on non-circuit lines wont do anything though, since the shortest path will be to flip the train and send it back the way it came, and circuit lines are a bad idea, especially for trains. Unless there is a mechanic I am not aware of where the train will take a longer path if available to avoid magical flipping.

Besides, it would impact on planning the same way that buses not being able to do magical 180's at bus stops does (I'm going to be a little disappointed if I find out buses can actually do that). I might have an awesome spot for a station, but if I'm going to spend a huge pile of money carving out a hill or paving over a city to build the turning facilities or loop, maybe I'll just move the station to a less ideal spot and save the money, the same way I might add on to a road to make a better bus line. It's also reasonable that I would change how I develop lines so that not all stations need a way to turn around.
Originally posted by Randox:
Turning loops on non-circuit lines wont do anything though, since the shortest path will be to flip the train and send it back the way it came, and circuit lines are a bad idea, especially for trains. Unless there is a mechanic I am not aware of where the train will take a longer path if available to avoid magical flipping.

Besides, it would impact on planning the same way that buses not being able to do magical 180's at bus stops does (I'm going to be a little disappointed if I find out buses can actually do that). I might have an awesome spot for a station, but if I'm going to spend a huge pile of money carving out a hill or paving over a city to build the turning facilities or loop, maybe I'll just move the station to a less ideal spot and save the money, the same way I might add on to a road to make a better bus line. It's also reasonable that I would change how I develop lines so that not all stations need a way to turn around.

I guess you haven't played Train Fever.

Waypoints allow you to tell trains exactly what route to take. When applied to a "loop" it will prevent flipping.

Bus/Trams do U turns if neccessary.
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Date Posted: Nov 4, 2016 @ 4:58pm
Posts: 24