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Just wondering if you could trick into doing this by creating a fake station beyond the one you start from so the train thinks its passing through platform two on its way to another stop and then heads for platform one on its return trip.
Thanks, what I have ended up doing is just made single track so there is only one platform. But, I'm having signalling issues with the single track and double track. Thanks again for the help
If you setup a line to be A1-B-A2, and expect the train to hop from platform 1 to platform 2 without some intermediate stop (not just a waypoint) elsewhere you're not going to be able to do what you want to do.
The question of course would be why?
http://steamcommunity.com/sharedfiles/filedetails/?id=1266746324
Then by adding a Fake Station beyond Hartford i can get the train to treat it as a through station and use platform two on the return trip.
http://steamcommunity.com/sharedfiles/filedetails/?id=1266748968
I tried replacing the fake station with a simple looped track, but that creates a consecutive station error.
http://steamcommunity.com/sharedfiles/filedetails/?id=1266757154
http://steamcommunity.com/sharedfiles/filedetails/?id=1266763828
Argueably in the screenshot above i could have got away with just one signal as the platform has an impied signal anyway. I just like to have all my signals visible,
http://steamcommunity.com/sharedfiles/filedetails/?id=1266768110
I've also added pairs of signals at intervals (over one trains length) along the tracks to allow for multi-train operation. Although in this instance with only one train in use they were a waste of money.
That's not a 'fake' station! More of a 'hold point' station that passengers still will unload at! You can control spacing with such stations too.
No different than when trains arrive at an off stop only station here in my hometown... One of them is double tracked, usually serving the track immediately adjacent to the station terminal itself but sometimes when two trains are here, also the second track is used to unload only.... Also, there's no grade separation between the tracks (the same as there is none for passengers in cargo stations).
It removes the street connections. And also has been able to make a more realistic cargo exchange look.
http://steamcommunity.com/sharedfiles/filedetails/?id=806578620&searchtext=zigzag
As others have said, you'll also need a set of points outside the station, so trains can change track, and you'll need signals.