Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://go.twitch.tv/slimgamingchannel
Take some real railways as examples. If they need to get up steep highland areas, they often do not go directly up. In many cases they go up the hill gradually, sideways on, winding their way up following the contour lines. Sometimes, heavy earthworks are required, like long viaducts or tunnels, or just digging a flat path into the side of a hill.
This same challenge is reflected in the game. You'll need to plan your route carefully, taking hills and gradients into consideration.
In some cases, there simply may not be a way to get up there. You might consider getting your train station as close as possible and using trucks or buses to ferry the last stretch.
I made a rail planning mod recently that can help in planning a consistent gradient up around hillsides. You can just use the “rough planner” if you’d rather stick with the standard tracklaying tools.
http://steamcommunity.com/sharedfiles/filedetails/?id=1167178513
In the tutorial video on that page, I demonstrate building a route up a hillside, around half way through.
Yep, to add to that - it therefore maintains whatever gradient you set at the start of the next section. So you can plan a transition from one to another.
Making a short “transition” segment doesn’t make the resulting slope any steeper, it just makes a sharper upward/downward bend, so that specified steepness is reached quicker.
The game doesn’t seem to penalize short gradient changes, so you can certainly gain a slight advantage by keeping it short, provided you don’t mind the unrealistic looking jump in the rails :-)
However, that still won’t get you up a significantly big incline any better. You still need to learn to follow the terrain and find an optimal path along hillsides. It’s even advisable to avoid the steepest track gradient - a lot of trains will grind to a near-halt going up a 7.5% grade. Transport Fever doesn’t pull too many punches in this regard (although it’s still about 5-10x more forgiving than in reality - I think I read somewhere that early railways were often limited to something like a 0.1% grade!)