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towards the bottom of the base config, that should do the job.
I set it to false, but the roads are coming back.
You need to block their expansion - try the curbs mod, and whack down curbs around areas you want to reserve:
http://steamcommunity.com/sharedfiles/filedetails/?id=866909432
Then delete the curbs again just before you're ready to build something.
So the experimental is a thing that's not working here.
Thank you Grim, i must use that mod for my cities.
I'm a little disappointed now.
It works perfectly, it's just nothing to do with city expansion roadbuilding.
All it does is stop the map generator creating the initial road network that links cities/industries together.
Yes, but my question was for the roads IN the city that spawns.
I think the best solution is from Grim with the assets :)
You're in a bit of a tough spot to find a solution - you want the game mechanics to stay functioning correctly, but the game mechanics rely significantly on towns being able to build roads in order to expand. If there was some way to just disable their ability to build, you'd end up in a position where goods/passenger demands never increase, so you'd be stuck with tiny starter towns throughout the entire game.
There's really no way a town could guess not to build specifically where you might want to, but otherwise function as normal, so the only practical solution really is to reserve space using mods like with the curbs.
Or mod bulldoze costs to zero perhaps... so you don't bankrupt yourself clearing space.
With -90, it seems the automatic road building may be somewhat slower.
If an option existed to disable the autogeneration of roads within a city then I think the expected behaviour would be that the game would add new buildings along any manually laid roads that are within some set distance from an existing building. Thus all game mechanics could be preserved.