Transport Fever

Transport Fever

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Ser_Bunnylot Nov 14, 2016 @ 3:26am
When to use Full Load (Any/All)
I can't quite decide if I like this feature or not. Does it have any effect on industry production? Do trains cost less in maintenance if they're sitting at a station waiting to load?

I think I'd like this more if trains could use more than 1 station lane per line. If you use full load you have to make provision for the possibility of trains queing up on the tracks outside the station and that means making the "track entrances" really long in front of the stations. Not ideal when you have little space such as with mega stations for huge factories.
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celkaris Nov 14, 2016 @ 3:38am 
Hi,

regarding the "Load All / Load Any" feature, here's how you could use it i guess :

Let's take the refinery example (crude oil as input, outputs oil and/or fuel according to what you retrieve at refinery).

If your train has fuel and oil wagons, you can :

- (load any) leave station as soon as either fuel or oil is retrieved
- (load all) wait for both oil & fuel wagons to be full


I guess it's a per-case use, finally ..

For example switching from "load all" to "load any", when production is decreasing, so trains won't block the whole fuel line while waiting for oil.


Regarding the "all trains from one line will stick/attach to a static station track" limitation, although i agree it's another big loss when compared to TTD/openTTD signaling&routing, it gives us another challenge :)

I personally set up all my tracks at any multi-track stations to be reachable by any incoming train ; those stations are located on simple 2 x 1 tracks (eg: 1 for south-north traffic, the second for north-south traffic).

Multiple lines may share that pair of tracks to reach their destinations).

Then, i create at least two rail lines between the same pair (or more, i limite to three stops on freight lines, eg: crudeoil->refinery(fuel)->city) of stations, so TransportFever will use another slot at those stations.

Then, according to the length of my tracks between stations, i queue up as many trains as i can, before filling all rail segments in one direction (segments defined by path signals, forcing trains to stay/join the correct lane, for their current route (north->south or opposite), driving on right side).


I agree it's a huge loss when compared to TTD/openTTD, but ... the game is still quite enjoyable/fun to play :)

And .. who knows .. one day we may find or get signaling modding capabilities documented/exposed :)
[hoping to get entry/exit/combo signals at least :p ]
Last edited by celkaris; Nov 14, 2016 @ 3:40am
Ser_Bunnylot Nov 14, 2016 @ 3:43am 
Yeah I know what the full load does. I'm just wondering if there's any point in using it. My train lines run fine just letting the trains load whatever is available.

Just asking what the benefit is to full loading. The train still has maintenance costs while it's loading, and the only difference between full loading and doing a quick stop is that full loading creates more congestion. I suppose a ro-ro would solve congestion, but then you have a longer track and travel time...
Allusion Nov 14, 2016 @ 3:46am 
In the EU Mission 6 I could use a smaller amount of trucks to deliver the goods using Wait till full.
For simple 1 item lines it can be easier to min/max it
korac Nov 14, 2016 @ 4:10am 
Maintenance costs while stationary appear to be (roughly) only about 40% of the full running cost while moving... which kinda makes sense, if you think about it. Where it doesn't cause congestion or other problems (e.g. you probably always want to move waiting passengers as soon as you can) waiting until fully loaded can therefore make some goods lines a fair bit more profitable.
neldot Nov 14, 2016 @ 4:16am 
You should NEVER use the wait for full load option in a cargo line, because of the way the chain production works in the game. Waiting for full load will hamper your line's frequency, and If your frequency drops too much, the industry production will stop (because the industry will think that you don't have enough transport capacity to cope with the production). It seems a little flawed, but it's actually as it works in the game.

Wait for full loads only works for passenger lines.
Last edited by neldot; Nov 14, 2016 @ 4:16am
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Date Posted: Nov 14, 2016 @ 3:26am
Posts: 5