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There for all the productions stop cuz grain cant go to the plastic factory....i have no clue how or why it started doing this iv never had this problem before.
N i never use signals they confuse me to hell. rather have two tracks with two trains then one n two trains lol.
This problem is common for TTD vets.
The main issue is that TTD had individual pathing for each train blindly following the signals giving you complexity and control.
TrF has a line manager that gives control over lines but not individual trains.
To fix this you have to assign a line for each train and using waypoints to guide them into a specific track before the nex stop being the station. The stops should be the same but the waypoints would be different.
It's not broken, it's just a different game with a different mechanic.
Personally I'd like to see trains select a free platform on its own to keep my list of lines to become a complete mess after a while. Check both guides on signaling. They will clarify this for you.
Your frustration I believe comes from not being able to read about this in a game manual or told about it in-game. Which I perfectly understand.
Edit: Also, trainstatins and depots have built-in signals. Knowing this should also lessen the confusion.
And you can also add the signals themselves as waypoints.
If you remove a signal you'll have to ask: "Was this also a waypoint?"
If you remove a waypoint you don't have to worry. It was a waypoint.
It could save your entire economy from an unfortunate mistake.
There are many threads already with similar issues where other players have explained how the system works. I would suggest having a look at some.
One mistake that gets made by poeple coming from TTD is that they put in to many signals, and fail to fully grasp how signals work. I few quick tips:
- Only put a signal where you a train can stop in front of it without blocking anything.
- A signal will go green if a train can reserve a path till the next signal. This is very different from the way TTD worked.
- Trains will follow the route you set for the,. Use waypoints to fine tune the exact path a train takes.
The end result is that you do need far less signals than in TTD, and that you have more control over routing. But you do not have the dynamic platform assignment TTD had. I find the system Transport Fever superior to what TTD used.
The key difference between TTD and TPF is that TTD stations have a slow loading system whereby each wagon is loaded individually. This caused people to build a 2-4 platform station to help loading cargo faster.
In TPF, the loading time increases with more wagons, which means that all wagons are loaded at the same time, not individually. A train with 8 passenger coaches will load 8 times faster than a train with 4 passenger coaches which will load 4 times faster than a passenger train with 1 coach.
This made the usage of multi platforms for the same line obsolete. Now you only build platforms for the number of lines passing through them, not for quicker unloading.
The different coaches can also have different loading speeds.
And this is exactly what I did.
Yet the train completely ignored the waypoint and tried to enter the platform where the steel train was unloading, blocking its path. This on a 4 track platform, with 3 free platforms.
This behaviour can only be described as Broken!
Furthermore, I backed up the train blocking the path,paused, added one-way signals to Really block the path to the 3 platforms I dont want the train to go to.
And it Still went in to block my steel train, completely ignoring one-way signals.
This behaviour can only be described as Broken!
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Now I did go in thinking it worked the same way as TTD when I started playing this game, and quickly discovered that it doesn't. Which is why I restarted the first time.
---
The problem is that trains does not respect signals, and trains does not respect the line either.
The problem is that sometimes, the train has decided on a route that is blocked by another train, and when that happends, there is no way to change it's mind. None!
The only option then is to back up the other train, until it leaves a free path for the first train to take. Of course by then that train is block on the other side by a 3rd train, and so on. eventually resulting in ALL the trains getting gridlocked.
If I'm unlucky, the one train that I can reverse, Can't. Because it can't find a path. at which point there is Nothing I can do, except change the line for that train, so it can reverse, then set the original line back to what it was.
This results in the supplyline being reset, taking years to build up to the point when trains actually fill up again.
This will of course affect any supplylines dependant on the first supplyline.
The result of messing with any lines of a train, or just sending into the depo to add carriages or change the engine, is that the supply line gets reset.
---
I have to keep all the trains windows open, and babysit them so that I can quickly see if a train gets stuck somewhere, and hopefully reverse it before the whole system gets gridlocked.
If I miss a blocked train somewhere, I'm very quickly going to go from 15Mil + into the red, leaving me unable to make any changes at all, for the next decade or so.
So eventually by the time I've gotten back into green again, the next gridlock occurs, and so it goes on.
---
The only way to play this game at this point, is to run single track lines, and never cross them. Because the trains/lines does NOT respect signalling or waypoints.
And this pretty much removes the whole point of using trains.
I realise that I'm never ever going to have a map with a huge 7 or more platform station in the middle of the map, and get that to work, which was one of the great joys in OTTD.
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So at this point, I'm just going to buy lots of trucks and supply the cities that way to clear the mission. *sigh*
The game is not broken. How many times do people need to explain this game is NOT TTD.
The trains will NOT select a random open platform.
How many times do we need to explain that trains follow the LINE, not their own paths.
Setup the signals according to the LINE, not how you want the trains to go.
And I will say again, this game is NOT TTD. So, stop spinning BS and learn how to play as this is NOT broken.
You seem to have failed to understand that the train completely ignores the signals.
It doesn't matter how I setup the signals, because the train / line / path finding / little gnome driving the train, completely ignores the signals and waypoints. Even when setting one-way signals.
This makes Signaling and Path finding, Broken!
Seems you fail to understand you need to setup the signals according to where the line follows. The highlighted stripe that follows the path where the train goes.
Show some screenshots and we will try to help, but to claim the system is broken is just pure BS.