Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now if the game gave you the tools to manage what was transported by what when, then sure, make it so that only one goods type can be picked up by one vechicle, but as the game gives you no tools to manage this except the broken cargo type selection it only adds furstration at a situation you can't manage.
So either the game needs to make the situation a none problem (by allowing multiple cargo types) or give tools to manage cargo more finely.
Load coal and stone into the same truck, and the first one spreads out on the bottom of the vehicle and the second load goes on top of it. Can't get to the first without unloading the second, and that's assuming the bumps in the road didn't mix the two up.
Products on the other hand should be able to be loaded on the same trucks. Tools, goods, and machinery are crated in some fashion and other than being bumped around a bit would not contaminate other cargo.
Same applies to train cars. Depending on the ship and whether it has multiple holds, mixed loads may be acceptable, but we would need more information on the ship to decide. My guess is since the game doesn't show the ship as having multiples, it doesn't have them.
You have to work within the game design. Adding the ability to have different types of cargo per vehicle adds a whole lot of complexity to the game. It would require more tables to keep track of what kind and how much for every vehicle. That means a lot more RAM.
It's not a broken mechanism, but a system that just does not suit what you want yourself. Don't get the two mixed up.
In my case, one lorry waits for a protracted period waiting for a full load of cattle, whilst other lorries back up in line and wheat piles up not being selected. Leave it for a while and the losses mount up as you pay for nothing to happen and bam game over.
How is that not broken?
When in a depot, you can designate the vehicle to carry one specific item. Or by default allow it to carry one type of what ever is available, taking the larger load over smaller loads.
You can set your transport lines to wait for full loads at specific stations or let them pick up what's available and go, again only one type per "hold". I wouldn't mind being able to set a priority to cargo types, but I can live without it.
As I can't see your game and how this feature is impacting it, I don't understand what your problem is. If you are worried about picking up less than truck loads of cargo, you apparently have enough trucks on the road to keep the wheat and livestock moving.
Waiting for a full load is in general a bad idea, especially if multiple products use a station.
First, thankyou for clarifying your problem. But it is still not a broken system. You just need to turn off 'full load'. Sometimes you just have to accept that some situations are not suited to having transport waiting about. You get them in, fill them up, with what there is and push them out to make room for the next truck.
It's how the system works, and a part of the game where you have to decide if 'waiting' or 'cranking them' out is the best way.
There is no magic 'I win' set up that you can use for everything
Hmmm, kinda, but not quite, since the "lorry" picks up the first thing is sees (of the current largest stock), lets say, a cow, then that lorry will wait for say another 7 cows before moving on, this wouldn't be a huge issue in of itself, but in waiting for 7 more cows to appear the lorry blocks access by any other lorries, which could be picking up the plentiful supply of wheat. So the entire supply line stops, whilst waiting for 7 cows that will only appear very slowly (compared to wheat).
Sufice to say, their are tools at your disposal to correct the problem.
I have not had any trouble with it. Are you sure you are not setting the auto replacement vehicle to one that has automatic cargo selected? I almost exclusively set my vehicles to a specific cargo type. I also never ever use 'wait for full load'. Quite frankly I think that option should be removed if not only to prevent so many people from misusing it.