Transport Fever

Transport Fever

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DrolDraw Nov 13, 2016 @ 12:50pm
Multiple cargos in one wagon/car/lorry
So I have a lorry with 8 slots,, to be picked up are 2 cattle and 4 wheat, Why can't the lorry pick up all of that? Why must it only select 1 item type?
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Showing 1-15 of 22 comments
caitiff Nov 13, 2016 @ 1:01pm 
would you buy food that was in the same hold as coal? or grain that has been transported in the same hold as livestock?
DrolDraw Nov 13, 2016 @ 1:05pm 
It's a game.

Now if the game gave you the tools to manage what was transported by what when, then sure, make it so that only one goods type can be picked up by one vechicle, but as the game gives you no tools to manage this except the broken cargo type selection it only adds furstration at a situation you can't manage.

So either the game needs to make the situation a none problem (by allowing multiple cargo types) or give tools to manage cargo more finely.
ancienthighway Nov 13, 2016 @ 1:41pm 
Mixing raw resources in RL will result in contamination in one or more of the wares. Using your cattle and wheat situation, the cattle may in fact eat the wheat, which may or may not be good for them, and empty bladders and bowels when necessary, which contaminates the wheat that they eat. Fill the truck in how you will the grain will end up underneath the cattle.

Load coal and stone into the same truck, and the first one spreads out on the bottom of the vehicle and the second load goes on top of it. Can't get to the first without unloading the second, and that's assuming the bumps in the road didn't mix the two up.

Products on the other hand should be able to be loaded on the same trucks. Tools, goods, and machinery are crated in some fashion and other than being bumped around a bit would not contaminate other cargo.

Same applies to train cars. Depending on the ship and whether it has multiple holds, mixed loads may be acceptable, but we would need more information on the ship to decide. My guess is since the game doesn't show the ship as having multiples, it doesn't have them.
Voice From Beyond Nov 13, 2016 @ 1:41pm 
It's a game.

You have to work within the game design. Adding the ability to have different types of cargo per vehicle adds a whole lot of complexity to the game. It would require more tables to keep track of what kind and how much for every vehicle. That means a lot more RAM.
DrolDraw Nov 13, 2016 @ 1:44pm 
I don't understand your references to real ife, I am aware of cross-contanimation issues in real life, but this is a game. The game needs either to offer tools to manage the situation or make it a none issue. I'm happy with either solution, but not happy with the broken mechanism as it currently exists.
dave Nov 13, 2016 @ 1:54pm 
Originally posted by DrolDraw:
I don't understand your references to real ife, I am aware of cross-contanimation issues in real life, but this is a game. The game needs either to offer tools to manage the situation or make it a none issue. I'm happy with either solution, but not happy with the broken mechanism as it currently exists.

It's not a broken mechanism, but a system that just does not suit what you want yourself. Don't get the two mixed up.
DrolDraw Nov 13, 2016 @ 1:59pm 
Sorry, it appears broken to me, not because I don't like it, but because the game stops working if you select "full load" for lorries at that pickup point.

In my case, one lorry waits for a protracted period waiting for a full load of cattle, whilst other lorries back up in line and wheat piles up not being selected. Leave it for a while and the losses mount up as you pay for nothing to happen and bam game over.

How is that not broken?
ancienthighway Nov 13, 2016 @ 2:01pm 
You do have tools to manage what trucks, railcars, and ships carry.

When in a depot, you can designate the vehicle to carry one specific item. Or by default allow it to carry one type of what ever is available, taking the larger load over smaller loads.

You can set your transport lines to wait for full loads at specific stations or let them pick up what's available and go, again only one type per "hold". I wouldn't mind being able to set a priority to cargo types, but I can live without it.

As I can't see your game and how this feature is impacting it, I don't understand what your problem is. If you are worried about picking up less than truck loads of cargo, you apparently have enough trucks on the road to keep the wheat and livestock moving.

Waiting for a full load is in general a bad idea, especially if multiple products use a station.
Last edited by ancienthighway; Nov 13, 2016 @ 2:03pm
dave Nov 13, 2016 @ 2:06pm 
Originally posted by DrolDraw:
Sorry, it appears broken to me, not because I don't like it, but because the game stops working if you select "full load" for lorries at that pickup point.

In my case, one lorry waits for a protracted period waiting for a full load of cattle, whilst other lorries back up in line and wheat piles up not being selected. Leave it for a while and the losses mount up as you pay for nothing to happen and bam game over.

How is that not broken?

First, thankyou for clarifying your problem. But it is still not a broken system. You just need to turn off 'full load'. Sometimes you just have to accept that some situations are not suited to having transport waiting about. You get them in, fill them up, with what there is and push them out to make room for the next truck.
It's how the system works, and a part of the game where you have to decide if 'waiting' or 'cranking them' out is the best way.
There is no magic 'I win' set up that you can use for everything
Last edited by dave; Nov 13, 2016 @ 2:07pm
DrolDraw Nov 13, 2016 @ 2:08pm 
Originally posted by ancienthighway:
When in a depot, you can designate the vehicle to carry one specific item.
Bugged and broken, whenever I attempt to use that option, all it does is reset to "automatic" at some point.

Originally posted by ancienthighway:
Or by default allow it to carry one type of what ever is available, taking the larger load over smaller loads.
Hmmm, kinda, but not quite, since the "lorry" picks up the first thing is sees (of the current largest stock), lets say, a cow, then that lorry will wait for say another 7 cows before moving on, this wouldn't be a huge issue in of itself, but in waiting for 7 more cows to appear the lorry blocks access by any other lorries, which could be picking up the plentiful supply of wheat. So the entire supply line stops, whilst waiting for 7 cows that will only appear very slowly (compared to wheat).
DrolDraw Nov 13, 2016 @ 2:10pm 
Originally posted by dave:
Originally posted by DrolDraw:
Sorry, it appears broken to me, not because I don't like it, but because the game stops working if you select "full load" for lorries at that pickup point.

In my case, one lorry waits for a protracted period waiting for a full load of cattle, whilst other lorries back up in line and wheat piles up not being selected. Leave it for a while and the losses mount up as you pay for nothing to happen and bam game over.

How is that not broken?

First, thankyou for clarifying your problem. But it is still not a broken system. You just need to turn off 'full load'. Sometimes you just have to accept that some situations are not suited to having transport waiting about. You get them in, fill them up, with what there is and push them out to make room for the next truck.
It's how the system works, and a part of the game where you have to decide if 'waiting' or 'cranking them' out is the best way.
There is no magic 'I win' set up that you can use for everything
Sure, but what you seem to be saying, is don't select "full load" it doesn't work.
Vimpster Nov 13, 2016 @ 2:17pm 
Like others mentioned, your use of the Full Load feature is not advisable. But, if you insist on using the full load feature than you simply need to make two routes, one for grain trucks and one for livestock. That way they will be automatically assigned to a different platform so that they aren't in each others way, unless you have several trucks trying to get to the same platform preventing trucks from the other platform from passing by. In which case you could make a seperate truck station for each product.

Sufice to say, their are tools at your disposal to correct the problem.
DrolDraw Nov 13, 2016 @ 2:18pm 
How do I assign a stock type to a platform?
Vimpster Nov 13, 2016 @ 2:21pm 
Originally posted by DrolDraw:
Originally posted by ancienthighway:
When in a depot, you can designate the vehicle to carry one specific item.
Bugged and broken, whenever I attempt to use that option, all it does is reset to "automatic" at some point.

I have not had any trouble with it. Are you sure you are not setting the auto replacement vehicle to one that has automatic cargo selected? I almost exclusively set my vehicles to a specific cargo type. I also never ever use 'wait for full load'. Quite frankly I think that option should be removed if not only to prevent so many people from misusing it.
Vimpster Nov 13, 2016 @ 2:22pm 
Originally posted by DrolDraw:
How do I assign a stock type to a platform?
If you make two routes for that station it will automatically seperate them to different platforms. And if you have assigned the trucks to only carry a specific product than the correct product will automatically go to the right platform.
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Date Posted: Nov 13, 2016 @ 12:50pm
Posts: 22