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I've posted a bug report in the Support sub-forum, for all the good that might do.
Sidenote for those trying: frequency of police searches seems to depend on intensity of "goods" shipment (not necessarily reaching destination). If you have too much, they may become too frequent and result in the aforementioned bug when countdown for next search starts before the previous is over, thus making it hard to avoid.
Suggestion: try to do the mission in exactly the way it is intended. That is without touching other industries at all, without building anything extra, use only freight stations (while it's possible to deliver cargo to passenger stop, which is easier for good catchment).
Police searches appear to be after every 30 units of Goods has been sold (at least that's what's in the Lua code).
It appears to be a problem where a step in logic is missing (it's missing a trigger, or what triggers exist aren't activating it.)
There is basically three conditions: