Transport Fever

Transport Fever

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American mission 4 : Motor Industry, Medal Furtive bug
hello, im currious if anyone has gotten the medal Furtive to register at all. i have gotten passed all police inspections without getting caught. i have tried to send the goods to all 3 towns, and even stalled the the 10 million requirement by buying dozens of trains worth upwards of 120 million and completed the mission after. i have tried a few methods, each time completing the mission, and still it will not register. some of which having the vehicule inside the green circle before the search even starts and hitting stop, turn around, go, and to change the route. ill take any suggestions at this point and hopefully a dev can give a response as to why it may not register.

a side not if your wondering how i got the 120 million from buying trains, while the raise funds event is going, you can deliver dozens of trucks of the goods during the event to get 5 or more million every month. you can then sell the trains to immediately get the 120 million or such and get the 25 million award as well.
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Showing 1-10 of 10 comments
Grashk Nov 10, 2016 @ 4:14am 
how to produce bricks without slag ?
AmbientKiller Nov 10, 2016 @ 4:24am 
Originally posted by Grashk:
how to produce bricks without slag ?
the main raw material for the bricks is stone. you can see the stone quarries on the map. they have a weird grey icon.
Digger33 Nov 10, 2016 @ 11:24pm 
I'm, with ya, up to this mission, feeling good, thoguht I had things fidured out... No slag and can;t figure out how to getr/make it. Have got the stone, no slag.
AmbientKiller Nov 10, 2016 @ 11:49pm 
Originally posted by Digger33:
I'm, with ya, up to this mission, feeling good, thoguht I had things fidured out... No slag and can;t figure out how to getr/make it. Have got the stone, no slag.
ah i see wha your refering to now, you do NOT need slag if you look at the panel, youll see a | between the stone and the slag icon. that | means itll take stone OR slag input.
Saint Landwalker Nov 11, 2016 @ 3:27pm 
Frustratingly, I seem to be getting "caught" even when I have no vehicles in the "checkpoint" area, so I can't even get to the point where I'm disappointed the Furtive medal doesn't trigger... because I'm too busy trying to get the game to realize I'm not actually in the stupid checkpoint.
AmbientKiller Nov 11, 2016 @ 7:48pm 
Originally posted by Landwalker04:
Frustratingly, I seem to be getting "caught" even when I have no vehicles in the "checkpoint" area, so I can't even get to the point where I'm disappointed the Furtive medal doesn't trigger... because I'm too busy trying to get the game to realize I'm not actually in the stupid checkpoint.
i know whats happening to you, as i had that happen to me. it seems the "time until search" event triggers before the other one ends causing the second ones search are to be unseen until the are turns red making it visible. if your fast enough on the pause at 0 days you may be able to stop that annoying bug from happening as you will see the red circle before the found vehicule event happens. then switch the unit to a different route such as passenger to dump the goods instantly.
Saint Landwalker Nov 12, 2016 @ 5:03am 
Well, I was able to get through America #4 without getting caught by the police, and unfortunately I have to report that the Furtive medal did not trigger. =\

I've posted a bug report in the Support sub-forum, for all the good that might do.
Last edited by Saint Landwalker; Nov 12, 2016 @ 5:04am
Paul Nov 15, 2016 @ 8:03am 
Originally posted by AmbientKiller:
Originally posted by Digger33:
I'm, with ya, up to this mission, feeling good, thoguht I had things fidured out... No slag and can;t figure out how to getr/make it. Have got the stone, no slag.
ah i see wha your refering to now, you do NOT need slag if you look at the panel, youll see a | between the stone and the slag icon. that | means itll take stone OR slag input.
This was very helpfull thank you.
Stormmaster Dec 1, 2016 @ 1:11pm 
I also tried a lot of things in this mission, most of which had already been mentioned here. I even tried to remove all vehicles from search areas, didn't help.

Sidenote for those trying: frequency of police searches seems to depend on intensity of "goods" shipment (not necessarily reaching destination). If you have too much, they may become too frequent and result in the aforementioned bug when countdown for next search starts before the previous is over, thus making it hard to avoid.

Suggestion: try to do the mission in exactly the way it is intended. That is without touching other industries at all, without building anything extra, use only freight stations (while it's possible to deliver cargo to passenger stop, which is easier for good catchment).
Stryderunknown Dec 1, 2016 @ 3:25pm 
Originally posted by Stormmaster:
I also tried a lot of things in this mission, most of which had already been mentioned here. I even tried to remove all vehicles from search areas, didn't help.

Sidenote for those trying: frequency of police searches seems to depend on intensity of "goods" shipment (not necessarily reaching destination). If you have too much, they may become too frequent and result in the aforementioned bug when countdown for next search starts before the previous is over, thus making it hard to avoid.

Suggestion: try to do the mission in exactly the way it is intended. That is without touching other industries at all, without building anything extra, use only freight stations (while it's possible to deliver cargo to passenger stop, which is easier for good catchment).

Police searches appear to be after every 30 units of Goods has been sold (at least that's what's in the Lua code).

It appears to be a problem where a step in logic is missing (it's missing a trigger, or what triggers exist aren't activating it.)

There is basically three conditions:

  • The police control has been announced. (if it hasn't it will skip the medal)
  • You haven't been caught with "Goods" in a "Truck" in one of the search areas.(It is possible to ship goods by train and it won't be caught, however it won't trigger more police controls without trucks since they are used to work out the potential search areas which are picked randomly from all your goods trucks.)
  • You sell some booze e.g. > 0


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Date Posted: Nov 9, 2016 @ 11:01pm
Posts: 10