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Where m is the mass of the vehicle. P is your power in kW and V is your desired speed ( in m/s). This is simplified and roughly holds true up to slopes of 1 degree. There's some complicated formulas out there as well that take into account the tractive effort etcetera.
Thank you!
m = mass (ton)
a = acceleration (m/s²)
v = speed (m/s)
T = tractive effort (kN)
P = power (kW)
s = slope (°)
a = MIN [ T/m - g sin s ; 2 ( P/m - g v sin s)² / ( v (2P/m - g v sins s)) ]
vmax = P / m g sin s (provided that T/m > g sin s)
I took this from the trainfever forums though. This is not of my own design.
g ~ 9,81
In the first campaign map (USA) I noticed that the smallest train was not able to go to full speed with 5 cargo cars. So I think 4-5 is the max I should add for this type of train.
Is there literally nothing in game to indicate "towing" weight? Seems that should be a thing?
All people need for basic play, is a guide or indicator on the towing weight for a particular locomotive; X horsepower and Y Traction would provide, XXX tonnes towing weight (add up total weight of carriages attached)
I personally wouldn't mind seeing even an abstract "grading" of locomotives (the way we had in Railroad Tycoon 3[rrt3.krijgjeniet.nl], for instance) that just marked them as things like "Above Average" for acceleration and "Poor" for hill-climbing, or pulling power, or what have you.
But what I'd really like is to know what formulas the developers are using to determine the behavior of trains in the game so that I can crunch numbers myself and put quantitative results on each locomotive.
Everyone wants as fast as possible, the indicator can be for flat ground and could even be so simple as can this loco hit it's top speed with X tonnes in tow.