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Myself, I kind of inadvertantly cheated this achievement. I downloaded someones save file in order to diagnose a problem they were having with production and it turned out to be a custom map with no randomly placed industries, only industries placed by the player, which he had made connections to hem all. So I ended up getting the achievement the moment I loaded up the map.
Just did Glacier Express. Not very difficult with an easy 1950 start. But fun. :-)
The one of which I'm most apprehensive is the 300kmh. I've read that it's pretty difficult to get TGV up to its max speed. Saw one fella's screenshots that looked more akin to a rollercoaster game than a train title. Hope that's not really necessary (that might've been Train Fever, though; can't remember). My plan is to go with a 1x3 flat map, go as straight as possible between opposing corners, and see how close it gets.
But I think the devs adjusted the way the TGV works, and trains in general perhaps, so they don't require such an absurd gap between deccelerating and coming to a full stop. I was playing on a small 1:2 map with Transport Fever, and just covering the distance between 3 towns in a row the TGV was able to reach around the 285kph range. So even on that map I'm sure I could have gotten it to 300kph had I gone from corner to corner.
So although it is a bit of a challenge to get it to top speed, it is notably easier than it was in Train Fever.
If you just want the achievement, make a climb uphill and a long slope downhill...
Naturally, once you get the achievement you'll probably want to just reload as they are unlikely to make money. But they might in certain maps, so your mileage may vary.
300kpm is best completed with a large, flat 1:3 map. Straight line from almost one end to the other, combine the sound barrier achievement.
I did the same thing.
Finally popped the 300kph achievement. Used large 1:3 map...but the route was only about halfway; could easily have done it on a 1:2. As it turned out, the hard part wasn't really finding a long enough route, but rather laying the track straight and level enough to avoid slowdowns along the way. Heh, just because the speed-limit overlay says a piece of track supports 300kph don't necessarily make it so. Seems pretty clear that overlay only accounts for curve angles, but not elevation changes or effects of rail junctions.
There's no need, I had 300kph on a small 1:1 map, with a line on only one side of the map (no hill, no corner)... from south to north or north to south... as long as the line is {mostly} straight (minimize the curvatures but you can still have a slight curvature), it'll just go up to 300kph.