Transport Fever

Transport Fever

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TubaDaddy8 Nov 21, 2016 @ 5:58pm
Why do the cars carry so few passengers?
I don't understand the vehicle capacity at all. The horse wagon carries 4 people, which is a literal historical parallel. As the cars get newer, their relative capacity gets fewer. The Fever version of the Amfleet car holds 21 passengers while in real life, it holds 72! Why did they do this? I have so many people waiting at my stations and I cannot move them because my cars hold so few people! And I can't make money because the locomotives cost so much to operate and they don't carry enough passengers. Train Fever had so many flaws. I was hoping Transport Fever would be better. It failed.
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Showing 1-9 of 9 comments
dogwalker1 Nov 21, 2016 @ 7:52pm 
It's costly in terms of game performance to use realistic people #s, as each person is a tracked entity, not just a visual rendering. For smaller, lower capactiy vehicles (eg: horse wagon) it would seem too silly to have just 1 passenger, but for larger capacity vehicles a lower count is a neessary economy for game performance purposes I. Also the scale of the towns makes them crowded enough as it is for circulation purposes with the lower people counts.
Aries Nov 21, 2016 @ 10:16pm 
This game is unrealistic, pls fix.. In my game, Dallas in 1995 has 3000 people.. I looked it up. Real Dallas had 18 quantilion people in 1995.. Also those cities are too small, who are they for?? ants, they should be at least 3 times bigger
SanditeSpartan117 Nov 21, 2016 @ 10:55pm 
I brought this up a while ago and dogwalker had the same response that I was given, it was supposedly about the performance. But I did not take heed to their advice. I went into the config files and DOUBLED all of the vehicle capacities. I didn't really notice a hit in performance except my income and efficiency :steammocking:

But that was in Train Fever, mind you. I may also do the same in Transport Fever, but I'm still in the campaigns so yeah. :steamhappy:

I would say to just go into the files and adjust them to your liking. Don't be fooled by the numbers because if it says the capacity is 64, it's really 16. They're in multiples of 4. So to get that wagon of 72 actual people, you need to change the value to 288. Good luck!
Last edited by SanditeSpartan117; Nov 21, 2016 @ 10:57pm
yourgreatestfear Nov 22, 2016 @ 1:06am 
Why people think that would impact performance anyway? The people already are calculated AS they wait for Transport, getting them of the streets and Stations into larger realistic capacity vehicle shouldnt be noticable or even better
Gwinda Nov 22, 2016 @ 1:45am 
Originally posted by Aries:
This game is unrealistic, pls fix.. In my game, Dallas in 1995 has 3000 people.. I looked it up. Real Dallas had 18 quantilion people in 1995.. Also those cities are too small, who are they for?? ants, they should be at least 3 times bigger

I have no problems at all to make good profit of my trains in a few years. It might be your play style prohibiting you from getting a good revenue. Dallas did not have 18 quintillion people in 1995 because today's world population is only 0.0000000074 quintillion. In 1995 Dallas had about 1.04 million people according to U.S. Census Bureau.

But your question was WHY? It is a balance thing (performance, costs, revenues challenges). Sure you can scale up vehicle capacity, but since every citizen's life is simulated, I don't think you can afford the computer power needed to simulate millions of people.

There are many things in the game that aren't realistic, but hey, it's just a game... ;)
AdvancedFollower Nov 22, 2016 @ 2:24am 
The cities are also much smaller than in real life so it balances out.
special_snowcat Nov 22, 2016 @ 2:31am 
Originally posted by SanditeSpartan117:
But I did not take heed to their advice. I went into the config files and DOUBLED all of the vehicle capacities. I didn't really notice a hit in performance except my income and efficiency :steammocking:

Obviously the performance hit wouldn't come from making cars have more seats. It would be from simulating enough people for those increased numbers to make sense.

So it's more like that we have far fewer people than in real life because increasing that number would hurt performance. And *because* we have unrealistic population figures, vehicle capacities need to be balanced with that in mind. With their real capacities, they would be way too good and the game would become too easy.
Last edited by special_snowcat; Nov 22, 2016 @ 2:31am
SirLANsalot Nov 22, 2016 @ 4:23pm 
The problem is, the game doesn't STOP making more people. So "late game" you get so many population that game grinds to a halt.

Increasing the carrying capacity of trains/buses/trams would NOT have ANY affect on performance, that is just a load of bull coming from the devs. It would change game balance some, at least for starting out it a new game it would make things a bit cheaper and easier.

Hell it would mean you wouldn't need as many cars on a train, or as many trains running around, it would, in fact, HELP performance by having less stuff on field. You wouldn't need as long of a train to carry people, meaning you wouldn't need as massive of a train station either (read, shorter platforms).
SanditeSpartan117 Nov 22, 2016 @ 5:01pm 
Originally posted by SirLANsalot:
The problem is, the game doesn't STOP making more people. So "late game" you get so many population that game grinds to a halt.

Increasing the carrying capacity of trains/buses/trams would NOT have ANY affect on performance, that is just a load of bull coming from the devs. It would change game balance some, at least for starting out it a new game it would make things a bit cheaper and easier.

Hell it would mean you wouldn't need as many cars on a train, or as many trains running around, it would, in fact, HELP performance by having less stuff on field. You wouldn't need as long of a train to carry people, meaning you wouldn't need as massive of a train station either (read, shorter platforms).
+1
THIS. That is all.
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Date Posted: Nov 21, 2016 @ 5:58pm
Posts: 9