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I input the numbers for a Prussian G3 hauling ten Bavarian carriages—108 t, 160 KW, 60 KN. On your spreadsheet, it would take 65.1 seconds to reach max speed (50 km/h). According to the formulas I was using, I had it reaching max speed (over flat ground) in about 27 seconds.
Would you mind walking us non-engineers through your formulae, particularly the terminal velocity on incline, traction threshold, and time-to-reach-speed?
Formula terminal v on steep incline... 14 * power / mass ??? where did you get this kind of formula ?
Formula for time to reach speed seems incorrect to me.
If you have better tested estimates, I'd be happy to make the model better.
I will do a dropdown to select locomotive data hopefully tomorrow when I have time.
Would you add compare for a line time travel?
One field with a lenght of route. Asume even route, no slope.
Result would be total time for speed up, go at his own max speed then slow down. Some trains like TGV will not reach even max speed...
1) According to the formulas, it doesn't look like a locomotive's tractive effort matters in its acceleration calculation. A locomotive with 0 KN of tractive effort and one with 50,000 KN of tractive effort have the same acceleration curve. Is that actually game-accurate? (Obviously the game itself isn't accurate, if that's true, but game-accuracy is the one we're concerned with here.)
2) Similarly, does traction threshold play any role, game-wise, in a locomotive's performance, or is it just there for "technically this is how things should be" purposes?
Thanks
Also, when entering the mass of wagons don't forget the mass of cargo or passengers. The game doesn't mention it, but it was introduced in one of the updates quite a while ago (and is noticable in details tab when a train is loading or unloading). I read somewhere in discussions that 1 unit of cargo weighs 1.2 tons and 1 unit of passengers weighs 0.2 tons.
In another thread I found these explanations of Tractive Effort.