Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It doesn't bother me as I love that aspect of the game. But it can be a pain at times and you need to be able to read the lay of the land somewhat, which I appreciate is not everybodies idea of fun.
If it was to follow the terrain, it would be very unrealistic.
The game is the exact opposite of compromise it tries to create the whole segment as a straight line (from the height profile perspective) That's the issue here. It has nothing to do with realism.
As in real life, you can 'double head' your trains. That is use two locos to pull a train.
Yes, expensive to set up and with high maintainance cost, but in the right place, they can also be a huge money earner.
So whilst it's inconvenient, it's also inconvenient in real llife. Build your tracks following the contour lines (or thereabouts). Its all part of the game, planning the most efficient route you can.
The way I would've implemented this is to have the player set the maximal slope and the game should only create banks where neccessary to keep the inclination bellow the desired value. Having a track that has the same inlcination from beginning to end has no benefits. Noone in their right mind would build a 50m enbankment to keep the track at the same height above sea level. When the slope in the same place without embankment would be less than 0.5%
Either way thank you for the answers. There is no way around it in the game, I understand, you don't need to ideologize it.
By pressing 'm' and 'n', you can change the elevation of the mid point, and making the rail fit the terrain a little bit better. Otherwise, as have been said, the best advice is using only short tracks.
You can do that. Click on the slope arrow and you can fix it to constant value.
When I need to build a line up a hillside I always to it like this:
- Switch on height contours.
- Set a constant incline.
- Build the line in short segments, following the countours.
That way I do get a line that quite realistically snakes uphill along a hillside. Exactly like in real life...
Also, short segments sometimes create really ugly up-down rides; nothing how a train line would ever be build. So with both short and long segments its (at least if you care about aesthetics and such) important to keep a close eye on what the tools propose to build.
In TF2 When you are trying to wind up a hill, Or a Snowdonia-like train up a hill, you don't want to be limited to a track laying system that was created by members of the flat earth society.
I have played Trainz, and I have played Transport fever.
Trainz is much freer when working on different levels, and much easier to deal with large areas of terrain.
Whereas, TF2 is much easier with cities and controlling vehicles.
If only we could merge the two together somehow. It isn't far fetched, they are so obviously sat on the same terrain engine.
In fact, I use them as my city builder of choice because of the shortcomings regarding transport simulation/building/realism of City Skylines.
If you want a flight "arcade" game go play some free to play cell phone game lol. A "simulator" should be as realistic as possible. Transport Fever's mechanics are nowhere as hard as playing the latest flight simulators anyway.
Regarding the OP, if the issue is the uneven terrain surrounding the rail/roads after building, you can always smooth the terrain around them after building them up. A straight line connecting two stations/points is almost always the most cost-efficient way to build things, but may not result in the look you are aiming for.