Transport Fever

Transport Fever

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crossmr Nov 17, 2016 @ 5:03am
Factory not producing slag
Strange thing here today. I have a steel mill set up. It produces 100 steel which is sent off to a town for processing into tools and supplies 3-4 towns.

I realized that near the line for my coal train, there is a construction materials plant. The coal train could haul slag back and drop it off on the way. So I installed a station, set up some truck lines to haul the slag to the factory and set up two lines to nearby towns to deliver tools.

Initially it produced a small amount of slag which was hauled down and turned into material, then hauled to the cities. They used it, all was good. I went back to check it and the line is dead. Trucks are still running, but no slag is being produced at all. The towns are sitting at 0/whatever for construction material so they're not full.

It's still producing steel for the tool factory, but refuses to produce any more slag.

It's hard to read the icons, but it seems like the factory should be able to produce both, but it won't.

This isn't a user problem, I've got 2 billion in the bank. I've got a pretty good grasp on the mechanics at this point, the industry just seems to refuse to produce, despite demand.



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Showing 1-13 of 13 comments
MrFinnT Nov 17, 2016 @ 1:05pm 
maybe its prudcing slug very slowly
Diedel Nov 17, 2016 @ 1:12pm 
Slag is only produce if the output queue in the factory is completely empty, something i can onyl get if the factory doesn't get enough material. As soon as i supply enough the output will be stuck on 89 and it will never produce slag, regardless of the amount of steel being hauled away, as the factory seems to produce faster than output.
Rakesh Nov 17, 2016 @ 1:23pm 
Something similar happened to me too - slag production crawled to a halt and now I'm producing steel but no slag.

Steel is being picked up and slag has a transport and a demand/destination for the final goods too.
crossmr Nov 17, 2016 @ 2:43pm 
Originally posted by MrFinnT:
maybe its prudcing slug very slowly
no, the train going back to the slag drop off never has any on it. I let it run for the equivalent of about 10 years more, but beyond those initial few, it never produced anymore. Even when the steel train pulled up and emptied all the waiting steel.

The construction material factory did have an output of 16 when it was first carrying slag there, but it remained at 0 for the next 10 years and no material was produced.
Diedel Nov 17, 2016 @ 3:04pm 
Originally posted by crossmr:
Originally posted by MrFinnT:
maybe its prudcing slug very slowly
no, the train going back to the slag drop off never has any on it. I let it run for the equivalent of about 10 years more, but beyond those initial few, it never produced anymore. Even when the steel train pulled up and emptied all the waiting steel.

The construction material factory did have an output of 16 when it was first carrying slag there, but it remained at 0 for the next 10 years and no material was produced.

As stated above: The factory will only switch to the 2 steel + slag when the output of steel in the factory details is empty or at least very low. The only way i can get that to work is if i cut of the input, so i stopped using slag at all, i just can't make it work
alphaprior Nov 17, 2016 @ 3:30pm 
Slag production is always small I finished a game in the year 2018 and that's been always the case. Steel is the main product and slag is a byproduct as I've read here in forum, my production of construction materials was very high even with little slag.
The train route for slag will never be profitable so the best is to cut down cost low maintanance engine and no more than 2 wagons or better trucks if it's not far away.
crossmr Nov 17, 2016 @ 3:44pm 
Originally posted by alphaprior:
Slag production is always small I finished a game in the year 2018 and that's been always the case. Steel is the main product and slag is a byproduct as I've read here in forum, my production of construction materials was very high even with little slag.
The train route for slag will never be profitable so the best is to cut down cost low maintanance engine and no more than 2 wagons or better trucks if it's not far away.
In my case I had the train that was dropping off coal drop off slag on the way back.

As stated above: The factory will only switch to the 2 steel + slag when the output of steel in the factory details is empty or at least very low. The only way i can get that to work is if i cut of the input, so i stopped using slag at all, i just can't make it work
Nothing changed from the point where it produced a small bit of slag, and stopped. The steel production remained steady, and the train came at the same interval, so that really shouldn't be different. Steel is not backing up at the train station. So not sure why it should be full.
Stealthy Nov 17, 2016 @ 3:48pm 
Same here, no slag. And in reality it should be produced all the time when steel is being produced. It is a byproduct so against say 3 steel, it should always give 1 slag. Maybe this is something they can patch, as making steel only is not very ideal if a slag is one of the prodcuts anyway.
Kilgaard Nov 17, 2016 @ 3:57pm 
Initially I was not hauling away enough steel and I has a small but consistent slag production. I'd get about 15% slag returned from every load of iron ore I supplied.

Then up upgraded my steel haulage (machine tools factory), and for a while my steelmill was not getting enough coal. During this time I got no slag at all. Once I upped the coal supply I started getting huge amounts of slag which I couldn't keep up with (after having dealt with very little to none for the preceding ten years). Once the steelmill output got full of slag it stopped producing more slag, and then never restarted once I'd caught up on the slag backlog.

The steelmill obviously has some triggers to switch between the two recipes, but I'm at a loss to figure out what makes it switch.
alphaprior Nov 17, 2016 @ 4:07pm 
Originally posted by Kilgaard:
Initially I was not hauling away enough steel and I has a small but consistent slag production. I'd get about 15% slag returned from every load of iron ore I supplied.

Then up upgraded my steel haulage (machine tools factory), and for a while my steelmill was not getting enough coal. During this time I got no slag at all. Once I upped the coal supply I started getting huge amounts of slag which I couldn't keep up with (after having dealt with very little to none for the preceding ten years). Once the steelmill output got full of slag it stopped producing more slag, and then never restarted once I'd caught up on the slag backlog.

The steelmill obviously has some triggers to switch between the two recipes, but I'm at a loss to figure out what makes it switch.

Well I guess the right balance not to hot not too cold. Game seems to be very sensitve with demand/supply, when something in chain goes below minium demand the entire chain breaks, similar for surplus if you have lots of slag the production stops and route goes red.
killakanz Nov 17, 2016 @ 4:44pm 
The steel factory produces steel OR slag (or, not and). Steel is the primary product, so if you're delivering it, steel will always have production priority over slag.
If you want slag, you need to stop producing and shipping steel.
crossmr Nov 17, 2016 @ 4:56pm 
It's hard to read what the production means you have:

STEEL STEEL SLAG | STEEL so what does that mean exactly? Is the output supposed to be 2 steel +1 slag or just 1 steel?
Funagor Nov 17, 2016 @ 6:14pm 
The steelmill doesn't produce Steel OR Slag but rather 2x Steel plus Slag - or just 1 Steel. The main reason for low to none slag production is most likely that your demand for steel is not high enough. The steelmill will always try to keep its own production high. As soon as you don't have enough demand for a 2x steel 1x slag production it switches back to the single steel one. Try to increase the demand for steel (or the speed of transporting him off) and you will be fine.
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Date Posted: Nov 17, 2016 @ 5:03am
Posts: 13