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Steel is being picked up and slag has a transport and a demand/destination for the final goods too.
The construction material factory did have an output of 16 when it was first carrying slag there, but it remained at 0 for the next 10 years and no material was produced.
As stated above: The factory will only switch to the 2 steel + slag when the output of steel in the factory details is empty or at least very low. The only way i can get that to work is if i cut of the input, so i stopped using slag at all, i just can't make it work
The train route for slag will never be profitable so the best is to cut down cost low maintanance engine and no more than 2 wagons or better trucks if it's not far away.
Nothing changed from the point where it produced a small bit of slag, and stopped. The steel production remained steady, and the train came at the same interval, so that really shouldn't be different. Steel is not backing up at the train station. So not sure why it should be full.
Then up upgraded my steel haulage (machine tools factory), and for a while my steelmill was not getting enough coal. During this time I got no slag at all. Once I upped the coal supply I started getting huge amounts of slag which I couldn't keep up with (after having dealt with very little to none for the preceding ten years). Once the steelmill output got full of slag it stopped producing more slag, and then never restarted once I'd caught up on the slag backlog.
The steelmill obviously has some triggers to switch between the two recipes, but I'm at a loss to figure out what makes it switch.
Well I guess the right balance not to hot not too cold. Game seems to be very sensitve with demand/supply, when something in chain goes below minium demand the entire chain breaks, similar for surplus if you have lots of slag the production stops and route goes red.
If you want slag, you need to stop producing and shipping steel.
STEEL STEEL SLAG | STEEL so what does that mean exactly? Is the output supposed to be 2 steel +1 slag or just 1 steel?