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In other cases it is sometimes more cost effective to have two weaker locomotives pulling a train rather than one strong locomotive. The two weaker ones might have better stats combined than the stronger locomotive but at a cheaper total cost.
As Vimpster states you have correct trains that accelerate fine but they get in each others way (waiting to enter platforms usually) and you can simply join two trains together (probs locos at the front) to reduce the amount of space required on the line etc .
The other is where the train is too weak , if a train is rated 'poor' it is worth considering adding extra power in the form of another or more powerful loco and if it is going uphill etc . To check the rating of a train you have go to the details tab and hover over the power rating for more detail.
Edit: I have nothing to offer regarding sharing tracks and signals, don't use them (IMHO a train stopped anywhere not in a station is just wasting money). I guess you could sum up my whole philosophy that it is better to spend money upfront on the underlying infrastructure for the long term gain.
My rule always is to never exceed kN pulling power in tons for wagons. So if locomotive has 200kN pulling power, i'll never add more than 400 tons of wagons to it, excluding cargo weight. This ensures decent enough performance.
This here for example, if complete nonsense. It doesn't work like this. Ticket price is defined by the speeds indicated at the specs for the locomotive or wagon. And lower one is always the limiting factor which specifies the ticket price. 200km/h locomotive on 150km/h wagons will result to 150km/h max speed for the train, ticket price is defined by 150km/h. Can the train actually reach that is totally irrelevant.
kN to tons on later post gives a simple rule of thumb how many wagons one locomotive can pull without losing too much speed and still having decent acceleration. If you double or triple head your train, multiply kN by 2 or 3 and you see the benefits. One locomotive with 500kN can pull same amount as 2 locomotives with 250kN each.
Power gives the speed, kN gives the tonnage.
Tractive effort is only of limited importance here , it is either in whole or part responsible for the ability of a train to get started and reach 20kph (13mph) I believe. Taking an example of a couple of early years mods , the stronger loco with double the tractive effort of the weaker one (identical power) can reach the set top speed of 31mph for a set weight of train 4 seconds quicker than the weaker one . Although a benefit it is not a great one and certainly would not allow for the train to be doubled in length .
In Transport Fever power and top speed are what it is about , so a low powered loco with a high top speed can only make use of this top speed -actually get to it- with a short train .
Although the revenue per trip is dictated only by the theoretical top speed of the slowest vehicle on a line , the number of trips you can make could make per year can be greatly increased by having trains actually go faster - which is common sense really.
Otherwise dont bother, unless your strapped for cash or two locos are more efficient than the more expensive one there really isn't any reason to have two if the effciency increase is negligible.
top speed on any given slope. It turns out, according to my tests, that only the first part is true.
First test between 2 trains: