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Poor frequency - difficult to say where the cut off is but if we are talking 20 mins you could be in trouble.
Customer/Supplier won't pay the price for delivery . There is a hidden max price willing to be paid for delivery which may well increase over time with faster trains . Price being ticket price x (distance + 7 x increase in height if any) x 2 for freight . Therefore if you don't wish to reduce the distance you can reduce the ticket price by parking a slow loco on a spur off the line as ticket price comes from the slowest vehicle on the line .
Also you need to rule out the cheaper options for this fuel because they will always be taken in preference.
Yes - this may work as the cheap loco will reduce the price increasing the possible distance .
Also you need to rule out the cheaper options for this fuel because they will always be taken in preference.
Apart that frequency should generally be quicker than 20 minutes, I believe it's more to do with rate per year and infinite time! It is possible to trigger line usage at frequency with more than 60 minutes between vehicles. And of course, there's the maximum price, also when cargo prefers the cheapest set of lines to destination.
worked like a charm :) thx for the work around..
finally moving fuel the super long route :))
https://steamcommunity.com/sharedfiles/filedetails/?id=1663590135
work around depots :) ... just throw up a 1 way signal as they train leaves the depot.. works like a charm :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1663617356
Edit: many factors such as time period, infrastructure, competing services, population size and preference distribution all come into play for consideration...but again this pertains to the vanilla game.
But be warned if you are using NOT using pork barrels or the no costs mod this will greatly reduce the routes income.
In the future I plan to make a museum out of all the parked locomotives!