Transport Fever

Transport Fever

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is there a distance limit?
so i have a train line set up like this oil > fuel > distribution center > delivery to cities. but the oil field will not produce oil to go to be made into fuel.. i am on a large 1X3 map and i have a train that is supposed to take the oil about 2/3 rds the distance of the map. is that to far? or is my distribution chain to complex?

im hoping its just the line is to long honestly because i really want to be able to bring finished products to a centeral location that i can use to distribute to numerous cities.
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Showing 1-15 of 24 comments
SoftwareSimian Dec 4, 2019 @ 5:30pm 
There is a distance limit of sorts, unfortunately the specific numbers behind it are hidden from the user so it's not easy to see if you're exceeding where cargo (or passengers) wants to travel or not, except as you see the line not working.

More specifically, there is a transportation budget, how much the cargo is willing to pay to transport itself to the destination. Each line has a $/km cost (which you can see in the line details), and it's most directly related to the maximum speed of the vehicle. A slower train will cost less per km than a faster train, for example. So, counterintuitively, if you put an older slower train on your longest-distance route, the cargo may be happy to travel whereas it would refuse to travel with the fastest, most-expensive train.
SeikakuOtosan Dec 4, 2019 @ 6:20pm 
ok so i found the "ticket price per KM" line.. now is there a way to measure how long a route is? that would help in making sure that if i shorten the route by going to another location. that i could still make it profitable.
Vimpster Dec 4, 2019 @ 6:28pm 
If you have reached the budget limit than simply try using cheaper (slower) trains. You can reach much further distances when you use much cheaper trains. I've successfully had a line work consistently that was 36km (I used the ruler mod to measure it), but I had to use trains that were only 40km/h in order to make it work. By comparison your large 1x3 map is roughly 9.25km x 27.75km.
Last edited by Vimpster; Dec 4, 2019 @ 6:36pm
fatfluffycat Dec 5, 2019 @ 5:22am 
"Ticket price per KM" is determined by the slowest vehicle on the line, so you could have one really slow vehicle then park it out of the way somewhere.

That should make it start working, only problem is that it will be a lot less profitable if at all.
SeikakuOtosan Dec 6, 2019 @ 3:15am 
is there a mod by chance that modifies what industries and people are willing to pay to transport their goods or travel?
SeikakuOtosan Dec 6, 2019 @ 4:15am 
i got my lines to work with freight, though im at the point now in the game where my slowest train is still over 50, and now im wanting to see if i can get even a few people moving on my rails but they dont even move on my slowest trains. even with no other way to get to the next town over.. which makes me wonder.. is there a pennalty for just cutting a city off completely. and trying to force them onto your network
Last edited by SeikakuOtosan; Dec 6, 2019 @ 4:16am
Autocoach Dec 6, 2019 @ 4:21am 
You really should have passengers travelling on any passenger train . Perhaps screenshots of the passenger network would help . You can start the game with 'no initial roads' and you can switch off enforce main connections and then delete the roads between towns with no issues but some will always travel by train .
SeikakuOtosan Dec 6, 2019 @ 4:42am 
yea i literally have 20 high speed trains servicing 10 cities 2 groups of 4 cities and one group of 2. with loops that are supposed to bring passengers to the stations. and never once have i ever had a passenger, even with the slowest train i had
Autocoach Dec 6, 2019 @ 4:55am 
Please upload a screenshot or two F12 creates them in game. There must be something wrong .
SeikakuOtosan Dec 6, 2019 @ 5:05am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1929768890

there is a valid path between the 2 passenger stations in the screen shot though you cant see the whole route. also the station in the north has 2 cities that can supply people to it and the one in the bottom has 4 cities that can supply people to it. these are not my only pax stations just the closest. i should note there is a station between them, it is nashville and you can see its name top center. just not the station
Last edited by SeikakuOtosan; Dec 6, 2019 @ 5:17am
Autocoach Dec 6, 2019 @ 6:01am 
'Interesting set up' - most do put the passenger stations in towns .

OK the main problem is the station at the bottom has no cities connected to it as you are presumably running buses to the large capacity road station - freight version that is next to the station . Add a passenger stop and route the buses there and this route will probably work .

You should also ensure that the stops in towns connect to all three types of buildings - the one in Warren won't do that if you want to get passengers from every town going to another town to work or shop.
SeikakuOtosan Dec 6, 2019 @ 6:07am 
the large station next to the rail also supports passenger stops, it is connected to 4 cities. and each city has stops in every part of the corosponding city
SeikakuOtosan Dec 6, 2019 @ 6:08am 
kind of almost feel like the stations have to be within spitting distance to get passengers to use them, where cargo atleast has some distance to it.
Autocoach Dec 6, 2019 @ 6:09am 
No it does not I have just tested it. Please place a passenger road station next to the passenger rail station and it should work.
SeikakuOtosan Dec 6, 2019 @ 6:15am 
i will give it a shot and thanks for all the help your giving me
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Date Posted: Dec 4, 2019 @ 4:58pm
Posts: 24