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I assume these questions reference Transport Fever and will answer on this basis .
In Transport Fever goods only move out of the factory with a confirmed buyer and via a predetermined route to that buyer . Each new route takes 2 months to trigger but after that goods will be dispatched to the platform at a rate relative to this demand and the factory size . It sounds to be like you need to add more customers for the end product to the route . Each factory or raw material will also produce a bit 'for stock' to help balancing and a factory will also store raw materials on this basis this is what you are seeing .
There is no mini map just boxes you can bring up if you click on them to follow a train etc.
You can put waypoints on a route to help your trains or buses etc go the right way but they are usually not required as correct signals etc and platform etc should sort out the best route from the get go . Bringing up a town or train etc from a list will give you the box and clicking on the top left will take you to it .
FYI The only predecessor game to Transport Fever is Train Fever
2- Sorry, there isn't one.
3- There's waypoints in the game, but they're for your vehicles- not for you to "jump around" the map.
As autocoach said, Transport Giant is not the predecessor. TPF is a different animal (and much better). Don't let the "Transport" in the name throw you.
(The Campaigns are quite good, but I've learned a lot more from watching YouTubes).
Oh then I must have thought wrong, I assumed Transport Giant was the forerunner. Well, then I really have to rethink the game mechanics and get used to a new game, although I have no experience with it yet.
So first I will build better routes with buyers for the other goods. Maybe it'll work out better then. I assumed that I could load immediately and didn't have to wait. Well, maybe a little more patience.
Thank you for the tips and maybe I'll get back to you. It's a shame about the map, but I'll get used to it soon.
Cargo needs complete chains (raw material -> processing -> end-users in cities and you can only transport as much as the cities will take (so in the end all cargo is limited by your cities' size).
And in the end cargo is an option, not a necessity. Cities will grow without any cargo, you just need to transport the passengers to other cities.
I transport coal and iron to my smith but trucks often have to wait. but there are 50 units in the storage. of factory. but they transport to my station sooooo slow. i have complete route from iron to steel to tools and to my city.
even when I have time speed on very fast i always wait too long. the only thing that work
edit
There's a report that I'm supposed to be transporting more goods. But how is it possible that so few supplies are delivered to my station? That's not possible. I should transport more, but I cant get units.
Connecting a couple more towns to this network will stimulate demand .
The simple oil - fuel or cattle - food set ups are usually the ones to go for in the early years as they are easier to set up . Getting trains full both ways with freight is the real moneyspinner on this game .
Can I influence which goods are produced at a factory if there are several?
And so I cant unload the storage? Or make it empty? hmm
Yes you can influence which goods are produced if there are several. Primarily you do this based on restricting which products get taken away from the industry. For instance a farm will only produce livestock if you only use a train box car as the means of transporting away from the farm, or only grain if you just use a train gondola car. A steel mill will only produce using the low steel production method if you are not transporting the slag somewheres. If you set a truck to only carry machines away from a machine/tool factory then no tools will be produced. Though in the case of a machine/tool factory it won't be able to upgrade to higher levels of production if you only transport one of the items instead of both.
The internal storage of a factory will "unload" based on how well you are servicing it. If your service is oversupplying a product then the industry will start stock piling its product into it's internal storage because it can see there is not enough demand for it.
section they are really helpful!.
have to think otherwise than transport giant or industriy giant ^^
new game new method of playing i guess
helped a lot and i will also read a guide there
Transport Fever is sequal to Train Fever, which is more like a western take on A-Train's formula.
Work with a hub- essentially a train freight depot and a couple of truck depots somehwat centralized between three cities. Three is the magic number for me since a truck depot has three terminals therefore one depot can serve as the starting point for one product to all three cities and I build more depots as I hook up more products. If the hub itself has no industry around it you will find it much easier to control the rate which you transport products.
Start with one product, I prefer oil->fuel but you can just as easily do livestock->food.
First- setup three lines from the truck depot, one to each city, one truck per line to start just to get the clock ticking to get the industries to "see" the live line.
Next- hook-up your train line. If you do the oil->fuel it's oke to start with a small train of 4 (or so) tank cars. The trick here is that the "rate" value shown for the train line must be less than the combined fuel demand for the three cities around the hub so avoid starting off with massive long trains.
Last- Add truck to the city lines until their combine rate excedes the rate of the train line.
The critical aspect here is: Train line rate shown in the line manager must not excede city demand, truck line(s) rate must excede train rate.
For example: If you have a four tanke train getting oil that it delivers to a refinery and then takes the fuel from their to the truck depots that serves three cities the three cities have a combined demand of 300 fuel your train line rate should be 299 or less and the combined rate values for all of your truck lines should be 300-ish (but not less than the train line).
The distance is not really important however the distance and the number of cars on your train or trucks on the line will determine the rate. Short distance runs will be more stable and easier to manage, especially for trucks and their running costs will be lower with less track and fewer train cars or simply fewer trucks.
Ideally, your train will always run full (or close to it) but your trucks don't have to since they're cheap and an empty run with a single truck won't hurt much.
I personally avoid passenger transport until I just need something to spend my money on :)