Transport Fever

Transport Fever

View Stats:
hamtgerry Jan 6, 2019 @ 6:40pm
Electric Tram - Railway crossing issues??????
This evening I constructed a new Railway Passenger line between two stations. In the process I needed to re-lay five tracks and an electric tram roadway that crosses them near one end a station. Resultant roadway catenary is spaced VERY close together, a number of poles embedded in severlal railway tracks. I re-layed both tracks and road a number of times, making what small adjustments I could in a very restricted area. (I'd need to bulldoze a decent chunk of town to have room for more than minor changes.) Nothing helped.

I found an empty expanse of land outside the city, lay a single line of track, and ran a road with catenary across it. Even then it placed poles smack in the middle of that one track. The only way I could get decent catenary spacing with no pole(s) in the track was to cross at a pretty sharp angle, a luxury don't have at the station.

It's been a LONG time since I last messed with catenary roads intersecting railroad tracks so might be mis-remembering, but I don't recall this behavior in the past. Not to this extent at any rate. Has anyone else experience it. If so how did you work around it?

Thanks =)
< >
Showing 1-5 of 5 comments
kido Jan 6, 2019 @ 9:04pm 
It‘s definitely been a problem for more than a year.
Vimpster Jan 6, 2019 @ 9:11pm 
I normally avoid ever having trams/buses crossing a track. Would always try to bridge or tunnel instead. However there is one instance in one of my latest games where I do have a tram line crossing over a set of 4 tracks together but I did not experience any poles being placed in the middle of any tracks. The road angle was very perpendicular to the track also. I'll have to play around with tram over track crossings some more and see if I notice the problem you describe.
larry_roberts Jan 7, 2019 @ 5:22pm 
I've seen poles/rocks/bridge railings in the middle of track, and trains passing through road vehicles and pedestrians is pretty commonplace. The inside of tunnels where you are crossing roads and rails can be a right mess!.
hamtgerry Jan 7, 2019 @ 6:00pm 
An update of sorts. This afternoon/evening I created a new road for my trams that could be angled so that catenary is placed off the rails. Poles still don't have as much clearance as I'd prefer, but trains don't plow through them at this new location. The old tram crossing has been downgraded to a no-tram street without catenary.

An irony. With new road in place and old road downgraded I brought up Line Manager to make sure tram pathing still made sense. To my amazement I found that no city tram line had ever crossed those tracks! I could simply have downgraded the road from the get-go and called it a done deal. Doh! Of course I went ahead and modified my tram line to included stops on BOTH sides of the tracks, as I should have done ages ago.
Last edited by hamtgerry; Jan 7, 2019 @ 6:02pm
Fado Jan 8, 2019 @ 9:10am 
the catenary poles are an issue...even on turnouts in my games i often get poles bang on the rails of the tracks and i really wish UG would look at this in 2019.

btw...i never cross any tracks with tram lines...just dont see how the two catenaries cross without creating an electrical short circuit...yeah am nerdy...lol
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Jan 6, 2019 @ 6:40pm
Posts: 5