Transport Fever

Transport Fever

View Stats:
StevenC1994 Aug 27, 2018 @ 10:03am
How to get a hilly huge map.
Hi am looking to make a huge or even mega hilly map, however everytime I use the same settings that people have posted before with screenshots, it just generates flat maps with the occasional small hill, with lots of water or what looks like river beds where the river stops half way etc, tried selecting flat, hilly etc and its the same result again and agian.

Below is the settings in the base_congif file, I had changed some of them to what someone had suggested but I never got a similiar result as they did:

game.config.terrain = {
generator = {
ridgeTex = tu.makeTextureMipmapClamp("terrain/ridge.tga", false),
noiseScaleLow = 0.6, -- -10 - 10
noiseScaleHigh = -3, -- -10 - 10
ridgeScale0Low = -0.35, -- -4 - 4
ridgeScale0High = 0.5, -- -4 - 4
ridgeScale1Low = 0.5, -- -4 - 4
ridgeScale1High = 1, -- -4 - 4
ridgeMinHeight = 100.0, -- 0m - 1000m
ridgeMaxHeight = 700.0, -- 0m - 1000m
ridgeProbabilityLow = 0.6, -- 0 - 1
ridgeProbabilityHigh = 1, -- 0 - 1
ridgeMainValleyFactor = 1.0, -- 0 - 1
ridgePassFactor = 1.0, -- 0 - 1

vegetation = {
forestLevel = 0.9, -- 0.0 - 1.0
forestDensity = 1.0, -- 0.25 - 4.0
singleDensity = 1.0, -- 0.0 - 100.0
treeLine = 500.0
},

river = {
widthFactor = 1.0,
minWidth = -0.25, -- -0.9 - 0.0
maxWidth = 10, -- 0.0 - 10
allowSourceOnTerrain = false,
probability = 0.2, -- -0 - 1
},

valley = {
length = 60000, -- 10000 - 100000
curvature = 1.5,
width = 200.0, -- 0m - 2000m
lengthWidthFactor = 1.0, -- 0 - 100
probability0 = 0.9, -- 0 - 1
probability1 = 0.9, -- 0 - 1
extraValleyCount = 0, -- 0 - 100
zOffset = 0, -- -100m - 100m

game.config.world = {
areaPerTown = 10.0, -- km^2
initialTownMinSize = 0.5, -- 0.5 - 2.0
initialTownMaxSize = 2.0, -- 0.5 - 2.0
initialTownSizeExponent = 0.5, -- 0.5 - 5.0
townSizeFactor = 1.0, -- 0.5 - 2.0

allowTownsInRoughTerrain = true,
areaPerIndustry = 2.5, -- km^2

makeInitialStreets = false, -- default true, false experimental

< >
Showing 1-9 of 9 comments
Rafn Aug 27, 2018 @ 4:29pm 
Here are the settings I use for mountainous maps.

noiseScaleLow = 2,
noiseScaleHigh = 3,
ridgeScale0Low = 0.2,
ridgeScale0High = 1.0,
ridgeScale1Low = 0.5,
ridgeScale1High = 1.45,
ridgeMinHeight = 250.0,
ridgeMaxHeight = 500.0,
ridgeProbabilityLow = 0.3,
ridgeProbabilityHigh = 0.6,

zOffset = -20

With those settings, I sometimes have to attempt to start several times because road laying fails.

If those settings get you the same result as before, then something (a mod?) may be overriding your settings?
Vimpster Aug 27, 2018 @ 5:57pm 
Did your results look similar to this?
https://steamcommunity.com/sharedfiles/filedetails/?id=1495535837
That is what I got using your settings Steven.
rose4100 Aug 29, 2018 @ 12:42pm 
At least you got a nice water-way.

But it seems like the settings only increased the base height of the map, you still have lots of open/flat terrain.
Vimpster Aug 29, 2018 @ 7:25pm 
Originally posted by rose4100:
At least you got a nice water-way.

But it seems like the settings only increased the base height of the map, you still have lots of open/flat terrain.
The base height hasn't been raised. The reason it looks like it has is because the valley width has been narrowed so much that it creates steep embankments on the sides of the rivers.
StevenC1994 Aug 30, 2018 @ 5:38pm 
Originally posted by Vimpster:
Did your results look similar to this?
https://steamcommunity.com/sharedfiles/filedetails/?id=1495535837
That is what I got using your settings Steven.

Yeah I get nothing like that just flat green ground, i think a mod might be interfering, time to do trial and error to workout which one it is.
mattj Aug 30, 2018 @ 9:05pm 
Try disabling all mods at map creation, saving, then re-enabling them by coming back out to the menu. It's a lot easier than mod hunting, trust me.
Vimpster Aug 31, 2018 @ 5:00pm 
Originally posted by steven.crouch:
Yeah I get nothing like that just flat green ground, i think a mod might be interfering, time to do trial and error to workout which one it is.
When you do get it working, I would recomend you change the zOffset from 0 to -10. This should get rid of those strips of land that sometimes block the rivers running into other rivers.
Engioc Sep 1, 2018 @ 5:21am 
get yourself a copy of Cities Skylines, you can use its editor to sculp any map you want, because the devs on this game cant be ♥♥♥♥♥♥♥ bothered creating one.

Create your map in Cities Skylines editor
Use an image editor to enlarge it to the size you want eg 4097x4097.
Use the online Transport Fever Editor at https://www.transportfevermods.com/en/mapcreator.html

You'll need some patience, the lack of and editor and the size differences between CS and TF means there isn't much accurary in town placement, industry placement etc. This is how I created my map, works great, its just the game that lets it down.

Maybe one day the devs on TF will wake up and realise the reason people are still playing TTDX today is because it had an editor and bunch of other features yet to appear in TF.
StevenC1994 Sep 7, 2018 @ 3:16pm 
Looks like it was a mod as I disabled all the mods tried it and it worked, I then just added a few mods I wanted to use and its still works.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Aug 27, 2018 @ 10:03am
Posts: 9