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Cargo : Fast, lightweigt loco load up to "Poor" power rating. e.g. Flying scotsman, A4 Mallard. Yes I know they are ment like passanger express service, but game rules work different.
So lenght about 300m
For freight anywhere from 350m to 1200m, with the vast majority from 600 to 800m long. I use heavy cargo so I have 1000m trains weighing 25,000,000 pounds with 5 modern locos cresting hills at 15mph! I love it.
Without no cost its whatever you can afford, until your money starts to multiply.
Me, I'd much rather have 2 shorter trains. If nothing else, better fequency... and getting up to speed quicker.
Whatever. It's your game.
For cargo trains I go for 320m when there is enough cargo available (using double loco's if needed).
I did a calculation on a local train with modules... It's a case where you can actually fit more passengers with less modules and more cars coupled together than with the maximum modules and less cars coupled together, in the same length!
Same here.
I also do like long trains, but the way this game works it's just impractical except for if you give it it's own dedicated set of tracks.
Well I usually build my stations for a specific length right from the start. For my current map its 480m for example. And then I just keep all the trains at the same length. So no problems.
I still play on my first free scenario, too, and, like you, also started out with 140m long stations. Then I realised passenger transport picked up quite well and started refurbishing those lines by increasing speed and replacing stations with longer ones. Payed off eventually, but it costed me a lot of money at first.
Being used to North American trains in real life, to me if it's less than 2km long (~100 cars) it's a "short" train. Most trains I see are generally 100-120 cars, sometimes 150+. In-game I don't hesitate to use long trains where applicable (long distance + high volume). It's not practical to have all freight stations that long, but not necessary either. For example in real life the Roberts Bank Superport[en.wikipedia.org] unloads coal trains in a big loop and the locomotives pass the tail of the train on the way out again, yet the unloading building is less than 5 carlengths (picture[images.glaciermedia.ca]), so for bulk commodities I'm perfectly content to load/unload my bulk commodities trains at shorter stations.