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https://steamcommunity.com/sharedfiles/filedetails/?id=1417749277
The earth works on the left looks terrible. Luckely I have a tree brush that can hide most of the eye sore.
Pateints dude. While you were typing this I was figuring it out and taking a screeny I don't remember what I did but after about 30 tries I got lucky... Sort of.
You wouldn't have if you paused the game. I'm with Metacritical on this.
Delete road, build track, rebuild road with bridge over track, unpause game.
Probably the cheapest way to go anyway.
(Worrying about the food service being slowed when you're using trucks doesn't quite make sense when you think about it.)
If a detour is not made before deleting the road than the line has no path to recalculate and all the vehicles on the route that were presently heading to the stop on the opposite side of the road you deleted will turn around and head back to their previous stop even if you rebuilt the road before unpausing. This is not the case with trains for some reason. Only road vehicles.
Regarding my previous post I thought it might be helpfull to illustrate my suggestion I made with some screenshots, in case my explanation was inadequate. I made two bridges just to show an alternative way of doing it that would cost less and create less incline overall. The bridge on the left is representing the bridge you made while the bridge on the right is a compromise between partially lowering the road and partially raising the rail.
Unaltered version: https://steamcommunity.com/sharedfiles/filedetails/?id=1417833478
Terrain altered version: https://steamcommunity.com/sharedfiles/filedetails/?id=1417833585
I'm confused.
If you wait till the vehicles are out of the way before pausing the game and making changes, why do you need a "detour"? You'd only need a detour if you didn't pause the game.
The worse that can happen is the road is too conjested and some trucks will have move a few feet back for construction while paused. In the grand scheme of things, that's no big deal.
(Don't detours cost extra money?)
There are hundreds of vides on youtube that can help, if you cannot figure out basic game mechanics by the way.
Raise a piece of track to maximum steepness some distance from the road/track you want to cross. Then flatten out the track and see if if wants to form a bridge near the track/road you're crossing.
Than build the piece just past the road/track.
Than it's simlply going down from there and your highest point will be over the road/track, creating a (somewhat) realistic looking bridge.
Most the excellent suggestions on this thread will have some trouble because you are trying to elevate a track to a bridge ramp while going uphill (the left side of your picture). If everything had been flat, I doubt you would have had any problems.
The best solution for this setup is to delete the road, draw the track, it's already running uphill and you don't want to add any more incline. Then bridge the road over the track. This would be easy because as the road's direction is flat, relative to the tracks, the M & N adjustement would work fine.
Vimpsters suggestion of lowering the road will also work, but gets a little more challenging because of the slop the tracks. For that you will need to drop the road low enough to not add any more slop to the track heading up the hill.
As for messing up the food truck line, don't worry about it. Pause, build, make sure all roads reconnected (truck lines are displayed correct) the take game off Pause. If you don't want to use Pause, then build a detour route path first.
If you don't care that some of your vehicles (all vehicles heading towards the break in the road at the time) will get turned around and head all the way back to their previous station than it does not matter.