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Here is a shot looking straight down on a small 1:2 map I just randomly generated.
http://steamcommunity.com/sharedfiles/filedetails/?id=1295666810
Here is one even further away where the fog starts to obscure it.
http://steamcommunity.com/sharedfiles/filedetails/?id=1295666845
You can zoom out even further till all you see is fog as well.
Now here is one zoomed in really low and looking up a bit.
http://steamcommunity.com/sharedfiles/filedetails/?id=1295666939
You can go even lower but sadly the camera starts to clip through the ground if you go any lower which doesn't look very nice.
Pencil and paper is old school, and it works. But the same thing can be done on a computer if the image is accessible. Planning such things on a computer means that they can be replanned easily when changes or inspirations occur.
I, for one, would also love a simple map I could save.
Anyone know how I can turn OFF the "fog" effect?
There is a value in base_config.lua for fog color
fog = {
color = { 0.55, 0.95, 1.05 }
},
Does that control it? Can anyone suggest what might turn it off?
RGB colours intrinsicly don't support alpha channels (transparency).
RGBA can be used instead in some cases (e.g. CSS or some image formats), which adds another value for transparency. It is used in some other functions but does not seem to work on fog.
Fog is mostly used to limit draw distances and would probably drastically impact performance.
However, I'd also be interested to try it if someone has a solution.
http://steamcommunity.com/sharedfiles/filedetails/?id=1302399524
But if you try on medium map this is the best I could get for 1:2 map (almost full map):
http://steamcommunity.com/sharedfiles/filedetails/?id=1302399594
And if you zoom out more parts just disappear:
http://steamcommunity.com/sharedfiles/filedetails/?id=1302399646
Even further some road appear again but only on screen (and steam screenshot) on the screenshots of the camera tool the lighter parts are black:
http://steamcommunity.com/sharedfiles/filedetails/?id=1302399738