Transport Fever

Transport Fever

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Passenger 57 Feb 7, 2018 @ 11:37am
Undo?
I couldn't find anything in controls so was wondering if there was a way to undo the last placement as it's easy to make mistakes or need to change it.
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Showing 1-15 of 21 comments
General Tso Feb 7, 2018 @ 12:00pm 
No undo. I just save very often when building things.

Because I use the no cost mod I usually do a lot of construction at one time. So I have a group of save files just for use during construction. I cycle through them and save often. That way I can backup to an exact spot when things go wrong. For me it works better than undo.
Havan_IronOak Feb 7, 2018 @ 12:39pm 
Given that the amount of time to reload is quite high I'd LOVE to see an undo feature as well. If all assets are aged (which I think they are) a zero cost bulldoze option that refunded the cost of anything zero days old would work just as well.
Passenger 57 Feb 7, 2018 @ 1:28pm 
Originally posted by Havan_IronOak:
Given that the amount of time to reload is quite high I'd LOVE to see an undo feature as well. If all assets are aged (which I think they are) a zero cost bulldoze option that refunded the cost of anything zero days old would work just as well.
I agree, it would be as good as an Undo to be able to refund the last object placed. Most building games have at least one of those options. In this game you not only lose the cost of the placement but are then charged again to bulldoze it even if it's immediately after placing it. Kind of rubbing salt in the wound!
Passenger 57 Feb 7, 2018 @ 1:33pm 
Originally posted by General Tso:
No undo. I just save very often when building things.

Because I use the no cost mod I usually do a lot of construction at one time. So I have a group of save files just for use during construction. I cycle through them and save often. That way I can backup to an exact spot when things go wrong. For me it works better than undo.
Good tip, though for me it would be a nuisance to need to save after every action when building things. I guess there's no other option though.
Yehoodi Feb 7, 2018 @ 1:47pm 
Originally posted by Steve Woz Ere:
Originally posted by General Tso:
No undo. I just save very often when building things.

Because I use the no cost mod I usually do a lot of construction at one time. So I have a group of save files just for use during construction. I cycle through them and save often. That way I can backup to an exact spot when things go wrong. For me it works better than undo.
Good tip, though for me it would be a nuisance to need to save after every action when building things. I guess there's no other option though.

And undo button would be fanastic. In the end, i just eat the cost with the bulldozer. Also, I am careful with the bulldozer as a slight move of the mouse will knocked down something you did not want taken out.

Also, as the prior poster mentioned, i will always save before any major move in a game that i am playing that might have an medium or long term impact and just eat the time it takes to reload.

I will build on pause so as not to feel rushed.

And lastly, with something fairly important i will measure 3 times cut once. Basically, will lay the track, make the road etc. and will not click the confirm until i am sure and will do it a few times. I do this too when i am placing an object that will take out something i can not replace like a farm or house. It is not a true undo button, but it helps as i make triplely sure i want to take a certain action.

so with a little sweat equity one can get around a missing undo button. But sometimes one still does something he regrets.
Yehoodi Feb 7, 2018 @ 1:50pm 
Originally posted by Havan_IronOak:
Given that the amount of time to reload is quite high I'd LOVE to see an undo feature as well. If all assets are aged (which I think they are) a zero cost bulldoze option that refunded the cost of anything zero days old would work just as well.

Hi Haven, I remember you from a while back on the Banished threads. Hope all is well. :-).

This Transport Fever, kind of has that sandbox, me against the elements, feel as Banished has.
genemead Feb 7, 2018 @ 10:17pm 
I have autosave turned off. However, before I take on a building project, I save. If it works, great. If not, reload.

BTW, there is an "undo" feature- it's the big red X when laying road or track.
It's best to think before you click that green X.
Havan_IronOak Feb 9, 2018 @ 3:34pm 
Originally posted by geneomead:
...BTW, there is an "undo" feature- ...It's best to think before you click that green X.

Laying one section of track is trivial when it comes to undo. What I'd like is a more robust undo feature.

I'm suggesting that there be an undo based on date featuring a zero cost bulldoze and a full refund for anything bulldozed that was built today (That is no days have passed on the in-game calendar)

If you're convinced that such a feature is unnecessary with careful planning, watch the first 10 minutes of Skye's EPEC challenge and tell me how you'd think through everything you need to have in place to do what he's doing at the beginning without a few dozen load/saves.

https://www.youtube.com/watch?v=w-mMsMhgAMM&list=PLbCLzFKeiWkMDBVPF2i53ktjDXdOBoAO2


And hi Yehoodi. I grew up in a railroad town in a railroadingg family so this game is even more satisfying to me than Banished was. Got the game in the last big sale and I'm working on getting the Perfect game (All Achievements) So far I'm a bit over halfway there. (28 of 53)
Last edited by Havan_IronOak; Feb 9, 2018 @ 3:38pm
throknor Feb 12, 2018 @ 4:59pm 
I just save before making major changes. There's enough memory issues without tracking a number of build actions.
Havan_IronOak Feb 12, 2018 @ 6:08pm 
Originally posted by throknor:
I just save before making major changes. There's enough memory issues without tracking a number of build actions.

I'm guessing that any memory issues AREN'T as a result of building. And I don't see how a "full refund if bulldozed on day 1" style of undo would take any more memory. If the first day restriction would be too onerous, perhaps working it into the month-end logic would be a good surrogate.

What I notice every time I do a significant build is that I need to go and get a cuppa or something while the game loads my saved version. And debating whether it's worth reloading yet again or wasting money using the current bulldoze strategy.
Last edited by Havan_IronOak; Feb 12, 2018 @ 10:55pm
computerchy Feb 12, 2018 @ 10:37pm 
Originally posted by Havan_IronOak:
[
https://www.youtube.com/watch?v=w-mMsMhgAMM&list=PLbCLzFKeiWkMDBVPF2i53ktjDXdOBoAO2

i watched your clip , your way of playing is too risky , i'm thinking first to give back my 2M loan to the bank instead of borrowing 10M :steamfacepalm:
Last edited by computerchy; Feb 12, 2018 @ 10:41pm
Havan_IronOak Feb 12, 2018 @ 10:53pm 
I'm NOT suggesting that everyone should play like Skye. My citing the clip was to lend strength to my argument that an undo feature would be a great addition to the game and that the current make a save before doing construction and then confirm one construction segment at a time with no easy undo, is not the best for a game that is really a good deal about building new lines.
throknor Feb 14, 2018 @ 8:35am 
Originally posted by Havan_IronOak:
Originally posted by throknor:
I just save before making major changes. There's enough memory issues without tracking a number of build actions.

I'm guessing that any memory issues AREN'T as a result of building. And I don't see how a "full refund if bulldozed on day 1" style of undo would take any more memory. If the first day restriction would be too onerous, perhaps working it into the month-end logic would be a good surrogate.

Well, every single thing built would suddenly need a 'built on' date. I'll grant trains/planes/autos/boats have that, but it would need added to every building. I'm not going to debate how much, but it would definitely be 'more'. And that doesn't even sound like Undo to me. In my head it would literally be a rollback of my last actions in reverse order. So for example if I try to undo a smoothing tool action it would need to remember what the land looked like at every adjustment so it could be put back. And that just sounds insane to try to track.

I guess I missed the part where you were worried about money. I save when I make large changes in case I realize I screwed up my chains and it is simpler to revert. Even in hard after maybe 30 years I have enough money that replacing a station I placed at the wrong angle is drops in the bucket. The only time I've ever been low enough on money to reload a save was near the start of a hard run-through trying to get medals.
Passenger 57 Feb 14, 2018 @ 1:51pm 
That's exactly what Undo is though, a rollback of actions in reverse order.
Plenty of other games (and applications) have an Undo feature so it's probably not as hard to track as you'd think. As for memory usage, again it's not as bad as you'd think, especially in this day and age where the average PC has 8-16 GB of RAM - and Undo has been a tool since the early days of computing, which utilized much less memory even taking the lower demand into account.
Hiigara Feb 14, 2018 @ 1:55pm 
Wont be there...lazy devs you remember. You want something, mod it
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Date Posted: Feb 7, 2018 @ 11:37am
Posts: 21