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Because I use the no cost mod I usually do a lot of construction at one time. So I have a group of save files just for use during construction. I cycle through them and save often. That way I can backup to an exact spot when things go wrong. For me it works better than undo.
And undo button would be fanastic. In the end, i just eat the cost with the bulldozer. Also, I am careful with the bulldozer as a slight move of the mouse will knocked down something you did not want taken out.
Also, as the prior poster mentioned, i will always save before any major move in a game that i am playing that might have an medium or long term impact and just eat the time it takes to reload.
I will build on pause so as not to feel rushed.
And lastly, with something fairly important i will measure 3 times cut once. Basically, will lay the track, make the road etc. and will not click the confirm until i am sure and will do it a few times. I do this too when i am placing an object that will take out something i can not replace like a farm or house. It is not a true undo button, but it helps as i make triplely sure i want to take a certain action.
so with a little sweat equity one can get around a missing undo button. But sometimes one still does something he regrets.
Hi Haven, I remember you from a while back on the Banished threads. Hope all is well. :-).
This Transport Fever, kind of has that sandbox, me against the elements, feel as Banished has.
BTW, there is an "undo" feature- it's the big red X when laying road or track.
It's best to think before you click that green X.
Laying one section of track is trivial when it comes to undo. What I'd like is a more robust undo feature.
I'm suggesting that there be an undo based on date featuring a zero cost bulldoze and a full refund for anything bulldozed that was built today (That is no days have passed on the in-game calendar)
If you're convinced that such a feature is unnecessary with careful planning, watch the first 10 minutes of Skye's EPEC challenge and tell me how you'd think through everything you need to have in place to do what he's doing at the beginning without a few dozen load/saves.
https://www.youtube.com/watch?v=w-mMsMhgAMM&list=PLbCLzFKeiWkMDBVPF2i53ktjDXdOBoAO2
And hi Yehoodi. I grew up in a railroad town in a railroadingg family so this game is even more satisfying to me than Banished was. Got the game in the last big sale and I'm working on getting the Perfect game (All Achievements) So far I'm a bit over halfway there. (28 of 53)
I'm guessing that any memory issues AREN'T as a result of building. And I don't see how a "full refund if bulldozed on day 1" style of undo would take any more memory. If the first day restriction would be too onerous, perhaps working it into the month-end logic would be a good surrogate.
What I notice every time I do a significant build is that I need to go and get a cuppa or something while the game loads my saved version. And debating whether it's worth reloading yet again or wasting money using the current bulldoze strategy.
i watched your clip , your way of playing is too risky , i'm thinking first to give back my 2M loan to the bank instead of borrowing 10M
Well, every single thing built would suddenly need a 'built on' date. I'll grant trains/planes/autos/boats have that, but it would need added to every building. I'm not going to debate how much, but it would definitely be 'more'. And that doesn't even sound like Undo to me. In my head it would literally be a rollback of my last actions in reverse order. So for example if I try to undo a smoothing tool action it would need to remember what the land looked like at every adjustment so it could be put back. And that just sounds insane to try to track.
I guess I missed the part where you were worried about money. I save when I make large changes in case I realize I screwed up my chains and it is simpler to revert. Even in hard after maybe 30 years I have enough money that replacing a station I placed at the wrong angle is drops in the bucket. The only time I've ever been low enough on money to reload a save was near the start of a hard run-through trying to get medals.
Plenty of other games (and applications) have an Undo feature so it's probably not as hard to track as you'd think. As for memory usage, again it's not as bad as you'd think, especially in this day and age where the average PC has 8-16 GB of RAM - and Undo has been a tool since the early days of computing, which utilized much less memory even taking the lower demand into account.