Transport Fever

Transport Fever

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How Do I Get Industries to Produce More Recources
Just a simple quick answer (I mean like coal, iron, oil, etc,)
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Showing 1-11 of 11 comments
larry_roberts Mar 27, 2018 @ 7:39pm 
Move all the Raw materials they produce to allow production to be stepped up!.
jhughes Mar 27, 2018 @ 7:51pm 
Raw resources have 5 levels (0 through 4). After several months of high production, they move to a higher level. In the regular game, they go from level 0 (100 annually) to level 4 (1600 annually). If you are playing with 8 seconds per day instead of 2 seconds per day (the 4 times slower mod) then those numbers are 4 times higher .. so 400 annually for level 0 and 6400 for level 4.

If you mean how can you create MORE raw resources on the map, you can use the Industry Tycoon mod to place new industries manually.
Comrade Borya Mar 27, 2018 @ 9:05pm 
Ok thanks
SBGaming Apr 1, 2018 @ 9:00am 
If you want to get an industry to produce more, you have to get it more buyers. Usually this just means finding more End Consumers (add more towns that you are delivering to).

If you want an Oil Well to produce more, increase the demand that the Refinery sees. You increase the demand that the refinery sees by delivering to more towns. The Refinery sees more customers and thus it will demand more Crude Oil to meet that demand, which will trigger the Oil Well to see more buy orders and thus be able to produce more.

More customers means more products delivered, which means more profit. Always think in terms of the final customer in the chain of delivery. Without more customers, production will not increase, or it will but then production will eventually drop if there ends up not being enough demand.
Redtail_Foxaroo Apr 1, 2018 @ 11:52pm 
the problem I am finding is that catories are excepting raw materials, but out of every 10 units they produce, only ship 1 unit to my station for final delivery. After a while it tells me to 'Ship more cargo' but hos do I do that if the game itself does not ship it to my stations to send it out?
Maxiking Apr 2, 2018 @ 3:40am 
@redtail_foxaroo I have the exact same problem
larry_roberts Apr 2, 2018 @ 5:22pm 
You have to remember that when a city has reached it's needs in any particular cargo type it's demands will drop to zero for that particular cargo, so you have to think about supplying other cities as well, either from the factory or from the original city depot that you have been supplying!. You also have to watch out for a glut of raw materials or cargo at stations. production will stop if cargo can't be moved to the station or depot.

Sometimes I think a line is losing money because it has too many trains on it, when in fact there is not enough trains and production is on/off!. I have to admit there are times when I lose patience with the game because I can't figure out what's going wrong!. It can be a head scratcher!.
Bospor Apr 4, 2018 @ 3:26pm 
whoever designed this concept of game "knowing" how much goods to produce based on demand deserves a good beating! I can't figure out the logic of it! I am using New Industry mod. In it you need 1 cattle + 2 milks to produce 1 food. Both cattle farm and milk farm require grain. I have the same grain farm supplying both cattle farm and milk farm with grain. I also have three towns getting the food from the food factory. All towns at about 45% food satisfaction. Now, the damn grain farm sends 6 times more grain to the milk farm compare to cattle farm. I have a train running to cattle farm from grain at about 20% capacity. I don't understand what the hell do i need to do to make the grain farm send more grain to cattle!!! Demand is there, so is the transport, so why is it keeps storing grain inside the graing farm instead of unloading it to the train platform?!?!?! It's sending plenty of grain to milk, but 6 times less to cattle. Someone explain please
SoftwareSimian Apr 4, 2018 @ 4:49pm 
Originally posted by Bospor:
I am using New Industry mod.
That's the problem. While the concept of New Industry mod is nice, there are some serious known issues with v2.54 that cause very poor industry performance (vastly underproducing despite demand). Unfortunately the only choices are revert to v2.4 (which is apparently less affected), or wait for a future version that hopefully fixes the problems. Or just play without that mod, of course.
jhughes Apr 4, 2018 @ 5:24pm 
Originally posted by SoftwareSimian:
Originally posted by Bospor:
I am using New Industry mod.
That's the problem. While the concept of New Industry mod is nice, there are some serious known issues with v2.54 that cause very poor industry performance (vastly underproducing despite demand). Unfortunately the only choices are revert to v2.4 (which is apparently less affected), or wait for a future version that hopefully fixes the problems. Or just play without that mod, of course.
I agree. I absolutely love the concept of the New Industry mod.. And I used it for several games. But basically, it loses about 80% of the resources when it transfers between stations. The developer says he knows about the issue, so hopefully he fixes it. I don't like the 2.4 version nearly as much. So I am waiting to use that mod.
ancienthighway Apr 5, 2018 @ 12:49am 
Originally posted by Redtail_Foxaroo:
the problem I am finding is that catories are excepting raw materials, but out of every 10 units they produce, only ship 1 unit to my station for final delivery. After a while it tells me to 'Ship more cargo' but hos do I do that if the game itself does not ship it to my stations to send it out?
Demand by the cities controls them all.

In the line view, take note of the rate for the cargo lines. This is roughly the amount of the demand will be filled by that transportation line. Ideally you want total product and total rate to be the same as the total production. Production will try to match the rate.

If a town has a demand for 60 food, even though your bakery and farm have the potential of 100 at level 1, the rate will determine how much your bakery and farm produce. If the rate is only 40, that's all that will be produced and all that will be delivered. If the rate is 120, you will make twice as much food as the city demands, quickly saturating the market and reducing demand. Production then tapers off and trucks run empty or cause massive traffic jams waiting for a full load.

To produce more, add demand and adjust rate.
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Date Posted: Mar 27, 2018 @ 7:00pm
Posts: 11