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"\Steam\userdata\<YourSteamID>\446800\local\settings.lua"
1025, 2049, 3073, 4097, 5121, 6145, 7169, 8193... all valid.
There might be hard limits I'm not aware of and you always need to consider performance. Such a huge map with standard settings for towns is unlike to perform well.
If you use the Map Creation Tool[www.transportfevermods.com], it will also automatically adjust heightmaps to the next best supported size.
If you aim for realism, 1 pixel should be 2 meters, afaik.
So 1025x16385 will give you a very long skinny map. I've seen elsewhere that 32769 might be acceptable, but I'm not sure that's true.
The 256+1 (not 1024+1) is true, my Canada Transcontinental map is 12289x1281 (12*1024 x 1024+256)
Size of a side is indeed in steps of 256, so (N * 256) + 1.
A map can have a maximum of 37 761 025 pixels giving maximum square map of 6145 x 6145 pixles (24.576 x 24.576 = 603.98 square Km or 15.27 x 15.27 = 233.2 square Miles).
Maximum length is 16385 pixels (65.5 Km or 40,7 Miles) at this length the maximu width is 2305 pixels (9.2 Km or 5.7 Miles). By coincidence this is a 16:9 aspect ratio most monitors have ;-)
Smallest map that worked with auto generated cities and industries is 769x513 pixels (3 by 2 Km or 1.9 by 1.27 miles)