Transport Fever

Transport Fever

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tnyrwn Jan 22, 2018 @ 12:46pm
no passengers waiting at stations
I have no passengers at my stations bus and train. how long does it take before they should start to appear. Nearly done a year in game time
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Showing 1-15 of 16 comments
Jamlung Jan 22, 2018 @ 12:50pm 
make sure that your bus and train lines are connected to other stops in the city, make sure their catchment areas are not on top of each other, and make sure your passenger train connection is efficient and not broken somewhere.Also, keep in mind of the frequency time between stations regarding passenger trains, my rule is the frequency has to be under 10 minutes. If all works correctly, you should have a working passenger supply chain within a month or two.
SBGaming Jan 22, 2018 @ 12:51pm 
It usually takes a few months after connecting up a line and adding vehicles to the line for people to start to see new destinations that they can travel to and start showing up.

Do all your lines that you've setup that get people from Residential to Commercial or Industrial have atleast one vehicle on the line? What is the frequency of each line?

Screenshots of your setup would help.
tnyrwn Jan 22, 2018 @ 12:57pm 
That is a screen shot of my set up

http://steamcommunity.com/sharedfiles/filedetails/?id=1278437128

I used to play this when it first came out and have only just come back to it, but dont ever remember having this problem
Huperspace Jan 22, 2018 @ 12:59pm 
feq is too low
tnyrwn Jan 22, 2018 @ 1:03pm 
for the busses or the train?
tnyrwn Jan 22, 2018 @ 1:05pm 
i have added a couple more buses brought the freq down to 5 and 6 mins
tnyrwn Jan 22, 2018 @ 1:06pm 
i have my 1st passenger now thanks for the help
Havan_IronOak Jan 22, 2018 @ 1:32pm 
I try to keep my in-city transport down below 2 minutes. Generally it runs at a loss but the train makes up for it. Also your city transit routes are circulars?

I've heard that It's often best to have station to zone routes S-R-S-C-S-I so that train passengers can get to the zone they want in your city and then back to the train .

I've never been totally happy with my in-city route strategy. I wish there was a definitive answer somewhere as to what works best.
chrisasnyder Jan 22, 2018 @ 3:50pm 
The one thing you must do for inner city bus routes is provide travel in both directions. When you setup a loop, create a couter loop line as well. For single direction lines, have them flip and stop at the same stations on the way back.
Jim Acid Jan 23, 2018 @ 2:13am 
The game has a rule about transporting passengers, which is called "20 minutes rule". That means if a line or a combination of lines takes more than 20 minutes to transport passenger, the passengers won't use it. At your screenshot I can see that the bus lines with the train line have a total time of travel of 40 minutes. Thats why passengers prefer athor ways of travel.
Thork Jan 23, 2018 @ 3:17am 
Actually, that 20 minutes rule was for train fever and there is no hard limit for transport fever, more of a soft-limt and a preference for fast or cheap. Passengers still won't tolerate such long travel-times (if there are alternatives).
Also, how did you come to the conclusion of 40 minutes travel time?
Just adding frequencies is not how it works ;)

Travel time is calculated as such:
walk-time + 1/4th frequency departure stop/station +1/2 frequency transfer stops/stations + time spent on vehicles

I used to write it differently before, which could've been mistaken, but this should be understandable and correct afaik.
Originally posted by Havan_IronOak:
I've never been totally happy with my in-city route strategy. I wish there was a definitive answer somewhere as to what works best.
I'm glad there are no definite answers, more room for experiments ;)
It also depends a lot on the situation/town and what you want to achieve.
Don't quite understand what S-R-S-C-S-I stands for. Is it S=Station, E=Residential, C=Commercial, I=Industrial? That seems very specific.
In generall, you should just avoid subsequent stops in same type districts. However, even that can work fine, f.ex. if these subsequent stops are transfer nodes. Make sure to provide nice/direct travel options to/between your main transfer nodes.
Last edited by Thork; Jan 23, 2018 @ 4:09am
Havan_IronOak Jan 23, 2018 @ 6:10am 
Originally posted by Thork:
Don't quite understand what S-R-S-C-S-I stands for. Is it S=Station, E=Residential, C=Commercial, I=Industrial? That seems very specific.

I was trying to suggest direct routes from/to the station from each zone, Residential, Industry, Commercial.

There's a guy that's done some experimenting with city bus lines and he advocates that approach https://www.youtube.com/watch?v=rkrj8yTwumk
Thork Jan 23, 2018 @ 6:20am 
Yes, many very direct lines with few (2,3) stops to your heavy transfer nodes will feed them best, but that may not necessarily be what you want to accomplish. F.ex. you can have more than one heavy transfer node and/or specific areas you want to grow.
Last edited by Thork; Jan 23, 2018 @ 6:23am
SBGaming Jan 23, 2018 @ 1:15pm 
I've had the most success with local lines that travel point-to-point between Residential and Commercial or Industrial zones, as well as connect up stations with Commercial or Industrial areas. In addition, I provide frequent enough stops for people to get on and get off to encourage people to travel by bus, rather than walk. Passenger line usage always seems to increase for me after increasing the number of of stops that a passenger can get on or get off at.
ChunkHunter Jan 23, 2018 @ 2:43pm 
I'd put a bus stop in Silsden next to the railway station...
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Date Posted: Jan 22, 2018 @ 12:46pm
Posts: 16