Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It might help to provide some system info (OS, GPU) and/or the contents of stderr.txt, stdout.txt in: <path_to>\Steam\userdata\<steam_id>\446800\local\crash_dump\
If these crashes reproduce reliably, you could also upload one of these savegames for us to test.
As Thork mentioned already, your system information would be really helpful to see where the problem is.
will dig around & see if i can find that crash dump
If you don't want to do that or want to provide a savegame, simply use whatever filehost[duckduckgo.com] you like...
stdout.txt ends with....
res/textures/models/vehicle/train/train_heavy_mikado_coalcar_normal.dds not in file cache!
error loading dds file: res/textures/models/vehicle/train/train_heavy_mikado_coalcar_normal.dds
res/textures/models/vehicle/train/train_heavy_mikado_coalcar_normal.dds not in file cache!
res/textures/ui/models/station/airport/asset/signal_taxi_old.tga not in file cache!
res/textures/ui/models/station/airport/asset/signal_taxi_modern.tga not in file cache!
res/textures/ui/models/station/airport/asset/signal_runway_modern.tga not in file cache!
res/textures/ui/models/station/airport/asset/signal_runway_old.tga not in file cache!
c:\build\transport_fever\steam\transport_fever_release\src\game\transport\move_path_util_common.cpp:164: class std::vector<struct std::pair<struct transport::EdgeId,bool>,class std::allocator<struct std::pair<struct transport::EdgeId,bool> > > __cdecl vehicle_util::common::`anonymous-namespace'::FindPathToStop2(const struct vehicle_util::MovePathUtilContext &,const class std::vector<struct std::pair<struct transport::EdgeId,bool>,class std::allocator<struct std::pair<struct transport::EdgeId,bool> > > &,class std::bitset<16>,const class ecs::Entity &,int,float &,int &): Assertion `alternativeNodes.empty() || !assignedNodes.empty()' failed.
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/160801081/446800/local/crash_dump/", minidumpId "2c23bbfc-25b4-4908-9150-cb6c67e69090", succeeded 1
local time is Thu Jan 18 09:24:18 2018
However, I doubt that I ever seen the mikado related files in that log.
The other error seems much more important:
However, I personally can't read much out of that.
If you really got no mods running, it might be best to send that error and also probably dumpfile to the devs.
Anyway, you should first try to delete the cache and verify integrity of the game files.
Delete all files in: <path_to>\steam\userdata\<steam_id>\446800\local\texture_cache\
Rightclick "Transport Fever" in steam -> Properties -> Local Files -> "Verify integrity of game files..."
res/textures/models/vehicle/bus/LighTramQLinkWerbung_dbr.dds not in file cache!
error loading dds file: res/textures/models/vehicle/bus/LighTramQLinkWerbung_dbr.dds
res/textures/models/vehicle/bus/LighTramQLinkWerbung_dbr.dds not in file cache!
res/textures/models/station/tram/grass_5_lawn_turf_nrml.tga not in file cache!
res/textures/models/station/tram/tram_pole_nrml.tga not in file cache!
res/textures/models/vehicle/train/flirt_01_interior_normal.dds not in file cache!
error loading dds file: res/textures/models/vehicle/train/flirt_01_interior_normal.dds
res/textures/models/vehicle/train/flirt_01_interior_normal.dds not in file cache!
res/textures/ui/tracks/tom_depot.tga not in file cache!
res/textures/ui/tracks/tom_deadendtrack.tga not in file cache!
res/textures/ui/tracks/tom_deadendtrack_hs.tga not in file cache!
res/textures/ui/tracks/tom_deadendtrack_hs_nb.tga not in file cache!
res/textures/ui/tracks/tom_deadendtrack_nb.tga not in file cache!
res/textures/ui/tracks/zzz_mock_elevated_station.tga not in file cache!
res/textures/ui/models/railroad/signal_mb.tga not in file cache!
res/textures/ui/models/station/airport/asset/signal_taxi_old.tga not in file cache!
res/textures/ui/models/station/airport/asset/signal_taxi_modern.tga not in file cache!
res/textures/ui/models/station/airport/asset/signal_runway_modern.tga not in file cache!
res/textures/ui/models/station/airport/asset/signal_runway_old.tga not in file cache!
res/textures/ui/streets/new_medium_extra.tga not in file cache!
res/textures/ui/streets/new_medium_extra_christmas_lights.tga not in file cache!
res/textures/ui/streets/new_large_medium_extra.tga not in file cache!
res/textures/ui/streets/new_large_medium_extra_christmas_lights.tga not in file cache!
res/textures/ui/construction/asset/DB_Schenker_Lagerhalle.tga not in file cache!
res/textures/models/bridge/rail/cshr_bridge/chsr_bridge_n.tga not in file cache!
however it does not crash. :)
EDIT: Thork has an idea.
However, it could be that the cache was created before a game update made a critical change to it (or some random error occured on creation). The following error still seems strange/unrelated, but worth a try to delete said cache to force a recreation.
Anyway, trying the cache thing.. will report back.
You need to actually activate them in a list available either in: free game -> custom -> advanced, or when pressing the "+" symbol while loading a savegame.
2-8-2 Heavy Mikado
"Mikados" were the most common freight locomotives until the end of steam. More than 9'500 were used in the USA.
Built: 1918
Top speed: 80 km/h
Weight: 219 tons
Power: 1650 kW
Traction: 240 kN
Maybe some issues with that baby?
It is part of the original game.