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Keep in mind that having a faster train on a line does not make the route faster.
Besides some other aspects, frequency can have just as much if not greater impact than train speed.
There are lots of threads, but this recent one probably has all necessary information:
http://steamcommunity.com/app/446800/discussions/0/1621726179564079809/
*The amount of inhabitants with fast preference seems to be related most to how upgraded your buildings are. Cargo supply influences these upgrades.
Frequency is key. I aimed to have both Local and Express services run at a similar frequency, adding trains as I extended the line to ensure I was maintaining the frequency.
The local services are running 60kph PLM 220's while the Express is running 100kph A 3/5's. To differentiate the two services, I'll probably keep atleast a 30-40kph speed difference between the two services. Might go up to Badens when the Flying Scotsman comes out, and wait until the Class A4 comes out before upgrading the Locals to A3/5's, etc.
There are two main Local services that service the same towns as the Express line.
Line 1: West Malling, Upton, Grays.
Line 2: Grays, Southgate, Askern, Dunwich, Chorleywood, Kirton, Northwich
Express: West Malling, Southgate, Chorleywood, Northwich.
I can't remember what the local lines are running capacity wise, but they are running atleast 4 or 5 carriages to the 2 carriages of the Express line. I expect the Local services to generate more interest simply because they stop in more places. Planes only just came out at the point where I've had to put things on hold.
I still don't understand why passengers will opt for air travel in the late game but not a faster express train in the early game.
Frequency makes a big difference, perhaps a bit too much, as passengers and cargo are more interested to choose a line where vehicles show up more often, rather than one that one that will get them to their destination sooner.
Take for example a cargo line. 1 train with 5 wagons versus 5 trains with 1 wagon each. Even with identical speed trains, you'll get better production out of a factory with the line with 5 trains, even though the yearly capacity/throughput is otherwise identical. The factory sees that your trains are showing up more frequently, and thus is more willing to supply goods
On two of my failed attempts frequency was only slightly lower than the local. I really don't remember exactly how many trains I had but it was lower than the local service. On one map I did try to beef up the limited line which was already unused in an attempt to get passengers; it didn't work.