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They don't have to be one way lines. The lines, each on separate tracks (A-B-C-D and A-D-C-B) won't interfere with each other and if you have more than one train per line, the signals will keep the trains going in the same direction separated.
That's how mine are, until I finally make a route circiling the whole map, then once I have a complete circuit, I delete all of the back tracking routes, then create a new line in the opposite direction. Two lines covering the entire map, going in opposite directions.
I don't know that I would ever do this, first off one train and four stations no I wouldn't. Second, if you A-B-C-D aren't you just passing all those stations from D back to A or am I missing your point?
I wouldn't either. I get that people love watching long trains run long routes, but I'm a point-to-point man myself.
It was recorded in cockpit mode. So you can't see the entire layout but it filled an entire medium map.
https://youtu.be/XJ2zWmF7R5U
Each of the loop route stations have 4 platforms. One clockwise passenger, one counter clockwise passenger, One clockwise freight, and one counter clockwise freight.
As far as making money. It wasn't the most efficient system. But I could still make money faster than I could spend it on medium difficulty.
The system was very efficient when it came to train traffic.
Almost all of the passenger traffic is located in the loop itself. And all of the loop passenger traffic was station to station. (Except for the train you are riding in which travels the whole way around the loop.)
The freight traffic traveled from various locations all over the map to the closest station on the loop using trains usually set up for one type of freight. At the loop station the freight was then transferred to multi cargo freight trains that distributed it around the loop to the cities. Each multi freight train traveled the whole way around the loop.
There where definitely a few problems. Some of the passengers had an annoying habit of travels for long distances around the loop. And the freight trains tended to yo-yo between mostly full and partially full. But over all the system worked well.
I should probably mention that I built the loop with the no cost mod enabled. Then turned it off and played a regular game after that. So I "cheated" in order to build the loop faster. But the loop system did appear to be a valid money maker once built.
Funny you ask I thought about making a post about this to see how far someone has gone. I 'think' I have maps well past 2500, not sure if I ever got past 3000...