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If you use a large map, 1:5 ratio. Setup an airport on each end with one airport takeoff direction off the long end of the map, the other has the landing off the long end of the map (both airports oriented the same way) will create a very long path. That gives the Concord time to get max speed.
I screencapped when I got the achieve:
http://steamcommunity.com/sharedfiles/filedetails/?id=926211761
You are mistaken, sir! :) And a common mistake as most people belive this.
The speed of sound in air is for all practial applications only dependant on temperature (pressure, humidity, frequency and small deviations in air composition also changes the speed of sound, but all togheter less than 1-2 m/s total) The fact that it changes with altitude has to do with the fact that the atmosphere changes in temperature as altitude changes.
Most people think that because the air is denser at low altidude, the sound will "spread faster" due to the fact that the air molicules are closer together, than at high altitude where the distance between the air molecules are "larger".
However, thats not how it works. Think of this example:
Take two tubes 10m long. Fill one tube with 10 balls equally spaced from the start to the end of the tube, and the other tubes with just two balls, one at the start and one at the end. Now, give the two balls at each start 10m/s speed, and time how long it takes the "information" (="speed of sound") to travel to the end of the tube, and eject the last ball in each tube. Ignoring friction loss in the interaction between the balls, the last balls from each tube will eject at the same time, 1 s after the first balls where set in motion. The distance between the balls (air pressure) is irrelevant with regards to how fast the information traveled down the tube.
This it the way sound travels in air as well, and hence why preassure has (almost) no effect on the speed of sound.