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You're using anti-aliasing, which basically adjusts pixel colour to neighboring pixels.
That does not necessarily increase picture quality and can even reduce details when pixels already fit perfectly. It only really makes sense when texture size/resolution is lower than the processed resolution displayed on the screen. I often find it better to use native monitor resolution without AA, especially because it also needs quite a lot of performance.
F.ex. I used a 21" with native 1600x1200 resolution and no AA at a time when most people still used 17" @1024x786 resolution and were proud if they could use AA. I found both quality and performance to be superior on my setup and still rarely make use of AA today.
There is a smoke texture you could change, but I doubt that would help much unless you make it very dense. Just search it, it's named appropriately ;)
It's probably the same problem that makes the dot disappear and supersampling only makes it worse.
If you use a post-processor, that should apply its effects after the game is done with rendering. Some are just not fully compatible, but that can hardly be blamed on the game.
You should really understand what these settings actually do, not just listen to marketing or some "experts".
Ofc. I did not test it myself, so the problem might be different to what I suspect.
8X AA
https://i.imgur.com/5W0Tz0i.jpg
16xS AA
https://i.imgur.com/aFimfIa.jpg
See that the texture is smaller in the second picture? The texture is getting scaled down, it's wrong, the correct way is to it to maintain it's original size.
You might be right that the texture itself is displayed at a "smaller size". Is it really just AA or also DSR?
I'd guess it is DSR not applied to the full processed image, but before these effects.
Not sure whom to blame then...
No, I'm not using DSR anymore, the game is buggy with it, sometimes it start ok, sometimes it was broken.
Only using AA now.
Not blaming anyone, only looking if anyone else have faced it to see that is not a isolated case. If not a isolated case maybe the devs look into it.
Rather strange that would be caused by only changing AA setting, although some of these AA settings are not natively supported (either by game/driver) anyway.
However, it's rather rare that (this much) AA improves image quality anyway. Doubt you'll miss out on much.
It almost looks like each element of the smoke is being processed by the AA filter separately.
Believe me, 16xS looks much sharper and clean than 8xQ, only my eyes maybe. And I think the way the devs used to render smoke and the dot in the mouse is not compatible or have some bug with Supersampling.
@ChunkHunter, maybe it is, maybe not, don't hurt to see if the devs look into it. If is a issue with the way they choose to render these effects and they can patch it, good to all of us. If not, well, I have lost nothing reporting it.
=)
Apps like Reshade often read/inject out of/into V/RAM buffers rather than change driver settings, so there can always be some incompatibility with certain games and how these handle render process/interface.
I was not in a very good mood when I made my first comment and might have been harsher than intended.
I also sometimes used post-processing tools, mainly for improved effects, for example on XCOM: Enemy Unknown. It can be quite impressive sometimes, especially on older games.
As said, I would need to run some tests on my own to be able to provide some useful help.
Not sure if I'll do that (anytime soon).
I sent an email to the devs with this information and the 2 screenshots. Hope they say something.