Transport Fever

Transport Fever

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Bcg4444 Dec 31, 2017 @ 6:10am
Moving trains from one depot to another or to a custom one
(Unfortunately I can't delete posts)
When I need to delete a depot I need to sell or assign the train/trains to a line to delete it. I was thinking about being able to move trains from a depot to another or just let us move it to a custom one from ths start
Last edited by Bcg4444; Jan 12, 2018 @ 5:40am
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Showing 1-14 of 14 comments
genemead Dec 31, 2017 @ 6:32am 
Originally posted by Bcg4444:
I would love to be able to make some upgrades for example give them a new look (WOULDN'T CHANGING THE COLOR DO THAT, OR ADDING A LOGO?) or adding new stuff to them (WHAT "STUFF"?) AND I would like to be able to repair so they look like new even if it costs more (CAN'T YOU JUST REPLEACE THEM WITH THE SAME THING- INSTANT NEW LOOKING TRAIN?). Being able to make trains to go from one depot to another is again another feature that I would like. (SORRY, I'VE GOT BETTER THINGS TO DO WITH MY TRAINS THAN RUNNING THEM BACK AND FORTH BETWEEN DEPOTS.)
rose4100 Dec 31, 2017 @ 7:21am 
Originally posted by Bcg4444:
I would love to be able to make some upgrades for example give them a new look or adding new stuff to them AND I would like to be able to repair so they look like new even if it costs more. Being able to make trains to go from one depot to another is again another feature that I would like.

Being able to repair a train is something I'm surprised they did not include. Especially with Train Fever there was an achievement for running the 1850 starting train till year 2000 (if i remember right). I would love to see this implimented with the requirement of returning the train to the train depot. There are some older trains which i love and would continue using the whole way through the game.

As for added new stuff to them, there are plenty of mods which do repaints that not only add a new color scheme but some of them slightly change the look.
Havan_IronOak Dec 31, 2017 @ 9:55am 
The game is so beuatifully detailed that I'm a bit surprised they didn't go the other way and show trains aging.
Metacritical Dec 31, 2017 @ 10:29am 
Originally posted by Havan_IronOak:
The game is so beuatifully detailed that I'm a bit surprised they didn't go the other way and show trains aging.
but they do
Havan_IronOak Dec 31, 2017 @ 11:15am 
Originally posted by Metacritical:
Originally posted by Havan_IronOak:
The game is so beuatifully detailed that I'm a bit surprised they didn't go the other way and show trains aging.
but they do

Mea culpa! I've not seen that in the let's plays that I've watched and I'm working on the trucks only challenge right now.
Metacritical Jan 11, 2018 @ 2:32am 
Originally posted by Bcg4444:
If this make you fell better I don’t think the developers will read this because they have their own forum.
do they, where?
Havan_IronOak Jan 11, 2018 @ 2:45am 
Originally posted by Metacritical:
Originally posted by Bcg4444:
If this make you fell better I don’t think the developers will read this because they have their own forum.
do they, where?

They do point people to Steam...
http://www.transportfever.com/
rg-williams Jan 11, 2018 @ 6:58am 
It would be helpful if you could make more use of a depot than is currently available. For example; You have set up a line with a loco and 6 wagons, after 6 years you need 10 wagons, but when youi add them, the whole unit is counted as 6 years old. After another 4 years, a better loco is available, so you swap it at the depot, and you come out with a 10 year old brand new loco. In a further 5 years a better wagon is available and ..... It is annoying to have to change everything at once. for about 150 years, I know of no railway that would change the carriages and wagons everytime they updated the locos, and vice versa. It is onlt with the modern trend for multiple units that this has become th e norm.
Didz Jan 11, 2018 @ 6:59am 
Is this thread a wind-up, or have some people really not worked out how to do this yet?
SBGaming Jan 11, 2018 @ 7:00am 
Originally posted by Bcg4444:
First question: Why are you so triggered?
Second question: You really need to use Caps Lock to show me how stupid you are?
Even if i don’t know why I am wasting my time with you but if you color you trains they will look like s**t and changing the logo does nothing. By stuff I mean engine upgrades or other things like that. After a certain time you cannot buy a train because it is considered old and even if I would enable the mod that let’s me buy them even after 1000 years I don’t want to replace them every 30 minutes . Moving between depots is very important because I don’t want to sell my trains just for making a street where a depot is. Anyway i don’t know why are you so triggered considering these are some new features that I would like not something that will have an effect on because anyway as I see you don’t care about how your transport system looks so why did you waste your time entering in this post I don’t even know. If this make you fell better I don’t think the developers will read this because they have their own forum.

He gave you his responses, you don't like them, why are you so triggered?

Transport Fever in many ways is a macromanagement game, especially once your infrastructure begins to grow. The small details often become lost when you start expanding beyond a certain point. Unless you specifically restrict yourself to building a handful of lines that you can spend time on and micromanage, what you're asking for, beyond customizing liveries (ie the look of a vehicle), is already in the game.

We can already "repair" vehicles by using the Replace Now feature, even on an individual vehicle basis (ie you don't have to replace the entire line). You can send trains back to depot, there is a button for that.

There is a growing collection of mods that have livery variants of various trains and wagons, so if you want for instance an Alco PA with a different look, you have options. With that said, I would rather the different options be available as a drop down menu in the buy trains menu, in much the same way as you can choose a color, rather than each option being a separate purchasable wagon. I've otherwise avoided modded vehicles mainly for this reason.
genemead Jan 12, 2018 @ 4:51am 
I used cap lock to differentiate my responces from your post- not to scream. If we could easily use different font types (like bold) like we do in other forums, I'd use bold w/small lettters. Sorry it
"triggered" you so.

You used "I would like" or "I would love" in your original post 3 times in 2 sentences.
I simply pointed out the game's work-arounds. I know of no (current) train game that simulates "breakdowns" (even the super-realistic "Trainz" or "Train Simulator").... except for Railway Empire, where a train will randomly breakdown, but you can't do anything except allow for the passage of a short peroid of time, then they will automatically fix themselves and continue on. Also in that game you can "research" train upgrades, but they don't apply for the current engine. In TPF, there's no "research" or "upgrades"- it's automatically done for you when you replace the engine or wagon with a better one. As for no longer being able to purchase old models that have passed their prime (I can't run down to the Ford Dealer and buy a new Model A either), there's a mod for that. Lucky for us, an engine runs just as well, and just as fast, at 20 than it did when it was new (though "aging" is graphically simulated by the increasing grime and rust).

I get that you want a more "realistic" train simulation where trains can be "repaired" (and maybe even crash, slow down with age, etc.), but this game's focus is on creating and managing a transportation network that's efficent and makes money, and to that end the developers have "simplified" the game in some ways for playability.
I have no problem dealing with that.
SBGaming Jan 12, 2018 @ 9:47am 
@OP Did you really just rename the thread and completely edit out your original post? You should have just let this thread go (unsubscribe from it to not receive notifications). Atleast geneomead's response is still there to show what this thread was suppoed to be about.

You don't get to delete posts just because you don't like how the discussion is going (ie it's not unfortunate), but your "dirty delete" as it's called make the thread appear to be different from what it was.

As to what you NOW want to do, yes, you need to sell or assign them to a line to pull them from the depot so that you can delete it. That is how you move them to a different depot. Unless you're hanging onto a really old or out of date vehicle though, you're probably better off just selling it if you don't plan to use it. Vehicles in depots cost around 50% of their running costs. Interestingly a vehicle that is waiting at a stop for a full load only costs 40% of their running costs, making it actually more cost effective to setup a fake line somewhere, assign the vehicle to the line with wait until full load designations and just ensure no one bothers to show up to ride it.
chrisasnyder Jan 12, 2018 @ 12:32pm 
In a way this game does implement repair, it's factored into the running costs that get increasingly more expensive. The fact you can run any engine for as long as you want shows that. What you can't do is remove the visual only changes of the rust.

The zig-zag station is really handy for creating yards. Put it at each end of a yard, create lines that bounce between the two stations, set the line to wait for full, with a unlimited wait duration. Then assign a train to those lines, it will go sit.

You can also use the zig-zag to put stations in front of each depot, then create a line connecting those, this will allow you to put a train on the depot connecting line and send them back and forth.

This used in conjunction with yard lines, will let you move trains around however you wish.
Didz Jan 12, 2018 @ 12:52pm 
I thought if you changed a trains colour it removed the weather beaten look (at least for a while). It's not something I do very often, but I have changed trains from one line to anther in the past and I'm sure they got a new paint job as a result.
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Date Posted: Dec 31, 2017 @ 6:10am
Posts: 14