Transport Fever

Transport Fever

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Sporally Dec 17, 2016 @ 8:12am
Founding new industries
So i´ve only played this game for a few hours and really like it. I´m currently playing a map with the industries spread out and not really any connection possibilites (build one cargo line which went bankrupt). I´ve played this map for around 17 years and I doubt there´ve been found any new industries.

Will there ever be found any new industries at all, or am I left with these 24 industries that were there from the beginning of the game?

Thanks for your answer and help in advance.
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Showing 1-8 of 8 comments
Saint Landwalker Dec 17, 2016 @ 8:20am 
The game does not spawn new industries in-play. What you start with is what you get.

Generally speaking, while they may seem obnoxiously spread out, they can still be usable. It just might involve a higher (and, depending on where you are in your game, unsustainable) capital outlay to get things running. If the chains don't seem within reach right now, I'd suggest focusing on passenger transport for the time being. Or, of course, you can always generate a new map!

It's possible to modify a particular game file in a way that you can build industries yourself, wherever you want to (still can't bulldoze industries, though). And while I don't really take positions on how people want to play the game (hey, you do what's fun for you), I think it's more beneficial from a learning perspective to at least start out going "standard" in order to get a handle on how to work with what the game gives you.
Sporally Dec 18, 2016 @ 5:32am 
Yeah, don't want to decide where to place industries. But I did want some new opportunities with new industries. Also too bad there will be no new type of industries like car factories and electronic stores.
Saint Landwalker Dec 18, 2016 @ 5:37am 
Unfortunately not. Pre-release, as someone who had never played Train Fever (just Railroad Tycoon games), I was also hoping for more diversity and evolution of industries—automobiles, coffee, produce, milk/cheese, cotton/wool/clothing, alcohol, paper, etc. I still think it would be fun, but having played the game quite a lot by this point I can also see why they did things the way they did them, and I don't think the narrower approach to industry is nearly as detrimental as I originally anticipated.
Sporally Dec 18, 2016 @ 6:36am 
So you wouldn´t say this is just for the developers to make money from an expansion where you (amoung other things) could get more industry types and even the possibility of industry founding?
Saint Landwalker Dec 18, 2016 @ 6:43am 
No, I don't think so. The industries as they currently stand in the game get the job done and provide plenty of engagement as-is; I think they're sort of "based" on the industries from Transport Tycoon Deluxe, with some modifications to make some of the chains more complex / multi-stage. I also don't believe that they have a track record of doing that with Train Fever, DLC-wise.
Sporally Dec 18, 2016 @ 9:35am 
Ok. Hope I will find that part just as engaging as you mention. As of now I miss several types of industries, but we´ll see...
peterhoepfner Dec 18, 2016 @ 10:51am 
There is a steam workshop mod which adds lots of new industries, haven't tried it out myself as others have pointed out above, the default set really is enough.
Sporally Dec 18, 2016 @ 1:38pm 
Guess it´s the "New industry" mod you´re refering to. May try it out but I would prefer a mod where industries are build by themselves and not by the player. If the player builds the industries it will be too easy and not much interesting planning of your network. I would prefer unused industries to go backrupt while new one appear.
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Date Posted: Dec 17, 2016 @ 8:12am
Posts: 8