Transport Fever

Transport Fever

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How to determine what resource goes where?
I currently have a set up where I send rocks to the construction material factory, then from there it loads onto 2 different terminals - one is a truck depot to go to a closeby city that was close enough for me to just throw some carts at it. The other one is a train terminal that uses a really long tunnel to get to a city a bit further away. The problem is that they overstack the truck depot with materials when I want a limited supply there - ideally enough to feed the carts, but too little to have stacks standing there permanently because there's no carts to move it.

Is there a way to force them to load the train terminal first, THEN the truck depot? I can just extend my train, but I don't want to spam 200 carts just to move construction material to a city that's too far away to profit from the added industry in such large numbers.
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Showing 1-6 of 6 comments
SBGaming Sep 30, 2017 @ 8:57am 
Cargo has a Cheap preference, which means that it will prioritize shipping to those that would have a lower shipping cost, with any excess production flowing to other destinations.

Because your Trucks are lower cost for the ConMat to travel to than train, your truck line will be prioritized over your train line.

The solution may be to accept this, and instead move your train station to the town that you are delivering to by truck, so that you can focus all the ConMat's on the Truck Line, and then any excess production will overflow to your trains.

Basically, you don't get to decide what gets shipped and where it gets shipped to beyond offering cargo the option to travel to specific destinations, and from there the industries decide how much to supply you to transport based on the production and demand numbers.
Tazilon Sep 30, 2017 @ 10:18am 
You can buy new trucks and set what cargo you want on each one individually when you buy them so you only have number of trucks you want carrying stones. Unfortauntely, the devs have not yet seen fit to let you do this without buying new trucks - a serious oversight on their part.
Gwinda Oct 1, 2017 @ 1:43pm 
All cargo have an address. It isn't that one station is "stacked-up" before another. Each unit of cargo already have a destination assigned to them before they even leave the factory. It's not like UPS are piling up boxes in one warehouse and then randomly deliver them to everyone that has ordered a box :)

If cargo gets piled up, you need to increase the line frequency to meet the demand from the destination. It is the destination that "order" cargo from the factory and this is why you have any production at all.
Last edited by Gwinda; Oct 1, 2017 @ 1:43pm
kaypee.emm Oct 1, 2017 @ 6:30pm 
America: Mission 4. How do I force the construction materials factory to produce the materials to construct raceway? 7 years and 4 items have been produced. If have a line going to any city - it gets material - but raceway gets none!
I have tried this mission that many times its embarrassing - but have never managed to get the production material factory to actually produce material if line goes from it to raceway. I have tried moving material to detroit - and then there to Indi - and then to the raceway. It got 2/100 after 12 years of the line running. Best I have ever managed is 18/100 and thats with the line running for 12 years
Last edited by kaypee.emm; Oct 1, 2017 @ 6:34pm
Kleine Koninck Oct 2, 2017 @ 1:18am 
Originally posted by Gwinda:
All cargo have an address. It isn't that one station is "stacked-up" before another. Each unit of cargo already have a destination assigned to them before they even leave the factory. It's not like UPS are piling up boxes in one warehouse and then randomly deliver them to everyone that has ordered a box :)

If cargo gets piled up, you need to increase the line frequency to meet the demand from the destination. It is the destination that "order" cargo from the factory and this is why you have any production at all.

The problem is then that it seems like I move things quicker than they get transferred to the train station. Yes, this makes sense if I have a train with 300 capacity and I only produce 100 of an item, but if my production is at 400-600 consistently I like to think that they fill up a bit more for trains that can move 120 products at a time.
ChunkHunter Oct 2, 2017 @ 2:37pm 
Originally posted by ᛟ Wōtan z💤 ᛟ:
Originally posted by Gwinda:
All cargo have an address. It isn't that one station is "stacked-up" before another. Each unit of cargo already have a destination assigned to them before they even leave the factory. It's not like UPS are piling up boxes in one warehouse and then randomly deliver them to everyone that has ordered a box :)

If cargo gets piled up, you need to increase the line frequency to meet the demand from the destination. It is the destination that "order" cargo from the factory and this is why you have any production at all.

The problem is then that it seems like I move things quicker than they get transferred to the train station. Yes, this makes sense if I have a train with 300 capacity and I only produce 100 of an item, but if my production is at 400-600 consistently I like to think that they fill up a bit more for trains that can move 120 products at a time.

The number of packages your vehicl can carry is irrelevant - only the frequency and cost are relevant. The game is "stupid". (And I don't mean that in a detrimental sense, rather like the statement that a computer is "stupid" is also true - it does EXACTLY what it's told, no more, no less...)
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Date Posted: Sep 30, 2017 @ 8:08am
Posts: 6