Transport Fever

Transport Fever

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pegramkevin23 Nov 29, 2017 @ 11:01pm
Changing the speed limit.....
Is there any way to manually change the speed limit for the trains, instead of always going 75 mph all over the map? Or is it automatic? I was wondering if it is possible to do that in certain areas of the routes.
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Showing 1-9 of 9 comments
pegramkevin23 Nov 30, 2017 @ 12:17am 
Thanks.
genemead Nov 30, 2017 @ 4:19am 
You aren't limited to 75 mph. Once enough time has passed, you'll have access to high-speed track (186 mph, 300 kph).
Note that steel bridges allow faster speeds than wooden bridges, but are more expensive.... and, of course, you'll need faster trains and lots of straight, flat track to get "up to speed".
maculator Nov 30, 2017 @ 4:47am 
Acceleration of highspeed trains is a joke in this game... it seems like everything is propperly scaled exept the acceleration on perfectly flat track.
Dan Nov 30, 2017 @ 5:39am 
Originally posted by maculator:
Acceleration of highspeed trains is a joke in this game... it seems like everything is propperly scaled exept the acceleration on perfectly flat track.
Well, I'd say the acceleration is probably fairly close to correctly scaled. The problem is, in reality, rail lines tend to be longer than 10-15km. They're definitely forgiving on the braking side of things too... real high speed trains would need to start slowing down a long way from a station... no idea how long, but probably a number of kilometers out.

The overall balance between reality and game I wouldn't say is particular off for my tastes... it's just a shame the utility of high-speed trains is limited by the hard-cap on ticket cost that makes long routes not function... otherwise it'd probably be great fun to play on a huge 1:5+ aspect map.
maculator Nov 30, 2017 @ 6:45am 
Had to abandon my large 1:5 map with only 4 cities because at a certain point nobody wanted to travel anymore.... :( Thats a shame would've been great fun if the cap was rather travel time than ticket price.
Dan Nov 30, 2017 @ 8:24am 
Originally posted by maculator:
Had to abandon my large 1:5 map with only 4 cities because at a certain point nobody wanted to travel anymore.... :( Thats a shame would've been great fun if the cap was rather travel time than ticket price.

Hmm... I've wondered recently... whether the hard-coded ticket price cap is an absolute figure, or generated based on other factors.
If it was a fixed constant somewhere in the code... I wonder if it'd be possible to mod all of the costs and incomes in the game to a uniformly lower amount (say, all things cost 10% default, all cargo/passenger income provides 10% default) so that effectively nothing changes in the regard besides a decimal place, but it might sidestep the cap.

Something tells me it's unlikely to be that simple :-P
maculator Nov 30, 2017 @ 9:18am 
Well it could be that simple or not^^
I am no coder and I had some things I wanted to change so I went straight forward and looked at stuff that does similar things and then ooked at the files. I managed to squeeze out 2 mods the last days. Never thought it would be that easy :D
You do have knowledge of coding so maybe you'll find a way.
We could also send the devs some cookies for christmas and ask them nicely to remove that cap or provide access to it...
canophone Nov 30, 2017 @ 2:57pm 
Originally posted by pegramkevin23:
Is there any way to manually change the speed limit for the trains, instead of always going 75 mph all over the map? Or is it automatic? I was wondering if it is possible to do that in certain areas of the routes.

I have my own mod (based on the North American class system, with additional HSR speeds) that not only does this, but costs maintenance to go higher speed to encourage lower speed... not on the workshop though.
Last edited by canophone; Nov 30, 2017 @ 2:59pm
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Date Posted: Nov 29, 2017 @ 11:01pm
Posts: 9