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I build my truckstation in an industrial zone in a city with plenty of demand for construciton materials. Also, the transferline I'd like to use for this is the only line to this destination.
Now, I do have another direct line from the CMP to another city close by. This one works fine and is just one truck line (no transfers) Still the CMP asks me to try to transport more construction materials. So I'd say by creating this new transfer line, I have enlarged the area of distribution for the CMP right?
Are you saying it could still have a preference to deliver more construction materials to the simple line with no transfers regardless of the fact that I enlarged the distribution area of the CMP by creating the new transfer line?
If it's the cheapest (and with the best frequency), it will fill that line first, yes. But will move to other lines if a capacity (non-precise number, except at final delivery) is reached on the line (either in final delivery, or at the stations).
You don't mention distance either or what map you're on, but if you're running experimental sizes there is a line length limitation based upon the calculation of what they will pay for deliveries. There is no hard fast rule here, but roughly most will top out around the 15 - 20 km mark and then no matter what you do won't run as it's too expensive.
Hope this helps.
One way people have resolved this is to make the cost on some of the fast legs cheaper, by parking a slow vehicle on the line. Line ticket prices is based on the slowest thing on the line. For example, take a fake engine, put 1 car that can carry the product, assign to the line, then stop it on a siding, you will see the ticket price for that line drop.
Or make some of the products tavel more direct.
-Station out of range
-Not frequent enough,
-Wrong type of vehicule/wagons cargo type or
-Max travel time (aka cost) is too high (so basicly what Slim said).
It's worth noting that it takes approx. 4 month for the supply chain to kick in (I have readt that somewhere) and start supplying (considering potential). so give it a little time to confirm if it's working or not.
Let us know ;)
I make sure my stations are in range of each other.
I tried getting the frequency up by adding an exaggerated number of vehicles.
I guess my train trips are just to expensive then.... or maybe the distance is too long.
But I'm on a medium sized 1:3 map shipping from one end to the other. So it's not an experimental size, but it is the longest route I've built so far.
It's more likely that the cost is too high.