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So, trick is learn how to fix it. :-)
For example you could send all the trucks to the depot in one click. Then rebuild a highway, or replace with trains, or ...
Just pile up cash then call a buldozer, sound like good begining right?
Yes, you'll have to "painfully" delete/replace sections at a time. We all have to. It's a function of progress/growth.
I haven't seen this demonstrated in Transport Fever but I recall a Colonel Failure Train Fever Lets Play in which he deleted pretty much every building in a town so that he could lay out the roads in a more rational arrangement (i.e. conducive to profit!) Then we watched in wonder as all the buildings were rebuilt around his new road system. Sweet. :)
You'll have to delete it piece at a time.
I've already done that enough. Tired of starting over lol
This provides the fun of the larger network and line ballance challenges, without the long build up delay. Depending how big you build, you could go into debt pretty fast, so the econmics of doing it right can be a challenge.
It also helps from a performance perspective because you get your larger mid-game build, but the cities haven't grown the large number of agents yet.
Plus you have the pre-built save game to fall back on if you want to start over and grow it in a different way.
Just a suggestion.
You can connect any bit of track to any other in just about any imaginable configuration, and have multiple lines using the same track. There's really no implicit definition of what a whole route would be in track terms.
Any attempt to write a tool that *did* adaptively guess at what you wanted deleted would probably just cause masses of frustration when it deleted the wrong things.
The best I could imagine would be a setting that let the current bulldoze tool delete 3 or 5 track segments at a time (the one selected and 1 or 2 either side), so you just didn't have to click as often. The upgrade/catenery tool already works a bit like that.
Plus, for me, removing the no cost mod gives me some feedback to how successful my line setups are. My gameplay has evolved into creating interesting layouts, do a little detailing, and see how well what I built works. The total bankroll, not so much.