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Edit:
It just happens that I started a new game a few minutes ago:
http://steamcommunity.com/sharedfiles/filedetails/?id=1185331138
See the few blue houses to the left? Thats why I got a second busstop to drop of food. Otherwise I would only cover like 90% of the commercial houses and therefore would have to take my fooddemand *0.9 to get the correct number.
What happens is that there is a bit of over production that occurs at the Farm, and to a degree the Food Processor, though with that said, this is something that applies to all the industries, not just the Food chain. The Food Processor will see upwards of 130% of the actual demand, whereas the Farm will see up to 130% of that in demand, allowing industries to be more free to produce to get product to your stations, and to keep up initial production. Part of this extra demand is for extra production to be stored in the factories internal storage so that it can start kicking out product when demand does return, rather than having nothing in the internal storage and then having to wait for the industry to ramp up production once again just to get a bit of product.
Prior to the patch back in December (last year), it was sometimes hard to get and keep a factory producing and so you'd have situations where by the time the Livestock reached the Food Processor, the Farm Production would have crashed, and for a short time you'd have nothing showing up for pickup at the Farm until the Farm started to see demand. Before you had a chance to transport more Grain or Livestock to the Food Processor, the Food Processor's production would crash, etc.
Essentially, if you are very effective in hauling the Grain or Livestock that the farm produces away you'll saturate the Food Processor with enough Grain or Livestock that the Farm no longer sees demand, until the Food Processor has had a chance to eat through what is being supplied. You want to transport enough Livestock (or Crude Oil or Stone, etc) to the Food Processor to keep it producing, but not to saturate it. It's tempting to put a ton of capacity on your lines to transport everything that shows up, but that simply results in Production crashing, and resources drying up for a short time then you start losing money.
In my Train Fever Achievement Mini-series, I had an initial Oil line that I was sure at the time was going to crash, and even though I had a ton of Crude Oil accumulating at the Oil Well, I had just enough capacity and frequency on my line to keep things going, even though I could have seriously ramped things up, but as I was only at the time supplying to one town, I had to avoid doing so.
Also the processing plant has now stopped producing food for this town and as I mentioned this pattern has reapet with 3 different towns now!
Initially boom town then suddenly production slows down and stop although the town info says food supply mediocre at 33%!
I dont understand it???
Edit:
In Transport Fever trucks and trains can't just take cargo and haul it, the cargo gets ordered and assigned to a combination of lines that leads to the destination, it will only be taken by a line that got chosen in the initial planing of the route!
Is it cause I dont have enough carts to distribute it around town to the other four truck stops or what am I missing here?
I have 10 carts on this line do they distribute the food automatically between the 3 stops or does it require 3 different lines with sets of carts to supply the 3 stops?
However if you got more than one line thats capable of delivering those breads it gets tricky. Because I don't know a way to tell wich line is supposed to do it. You can open the lineoverview in the bottom left of your screen and check if your line is fully loaded that may indicate if you need more vehicles.