Transport Fever

Transport Fever

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TrialBySnu Aug 29, 2017 @ 7:23pm
Good seeds?
ive been running into silly looking lakes and silly resource placement. anyone have any good seeds that dont seem so random?
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Showing 1-6 of 6 comments
Buck Fell Aug 29, 2017 @ 9:14pm 
I'm afraid the resource placement is painfully random. For the terrain I just spawn, look at top and retry.

For resources I've been pondering a method that would admittely only work on medium or hilly maps. Basically gate specific resources as a function of max elevation. For example, farm, food and refinery would only be in the bottom 1/4, smelter, tools, goods in the bottom half, timber, oil, quarry in the middle half, logs, coal in the upper half and iron in the top 1/4.

Just an example but a way to logically spread things out as a function of elevation, the exact values could be twiddled however made sense.
ChunkHunter Aug 29, 2017 @ 11:39pm 
Originally posted by belthize:
For example, farm, food and refinery would only be in the bottom 1/4, smelter, tools, goods in the bottom half, timber, oil, quarry in the middle half, logs, coal in the upper half and iron in the top 1/4.

Just an example but a way to logically spread things out as a function of elevation, the exact values could be twiddled however made sense.

I don't see why it is "logical" to assign industried according to elvation - in particular for coal/iron.
Also, hill-farms are ideal for sheep and goats. Perhaps not in the US, but ecertainly un Europe and New Zealand.

Do you honestly think this will improve the locations of your industries?
SlimNasty™ Aug 30, 2017 @ 1:34am 
Personally I find it a lot better if you select a map of the workshop without industries and then use Industry Tycoon to place them where you want. You can make a more logical layout. Which I then take time to detail.
TrialBySnu Aug 30, 2017 @ 6:21pm 
Originally posted by ChunkHunter:
Originally posted by belthize:
For example, farm, food and refinery would only be in the bottom 1/4, smelter, tools, goods in the bottom half, timber, oil, quarry in the middle half, logs, coal in the upper half and iron in the top 1/4.

Just an example but a way to logically spread things out as a function of elevation, the exact values could be twiddled however made sense.

I don't see why it is "logical" to assign industried according to elvation - in particular for coal/iron.
Also, hill-farms are ideal for sheep and goats. Perhaps not in the US, but ecertainly un Europe and New Zealand.

Do you honestly think this will improve the locations of your industries?


It would be alot better then having oil wells at the bottom of mountains and oil refineries at its peak.
ChunkHunter Aug 30, 2017 @ 11:19pm 
Originally posted by |1MC|Easy:
Originally posted by ChunkHunter:

I don't see why it is "logical" to assign industried according to elvation - in particular for coal/iron.
Also, hill-farms are ideal for sheep and goats. Perhaps not in the US, but ecertainly un Europe and New Zealand.

Do you honestly think this will improve the locations of your industries?


It would be alot better then having oil wells at the bottom of mountains and oil refineries at its peak.
If you take that to its logical conclusion then everything will be on the lower elevations ;-)
Leigh Aug 31, 2017 @ 5:00am 
I think the "difficult" placement of industry is part of the fun. Sure, I love map seeds that look great, lots of variety and stuff, but I don't mind how random industry can be. Gets my brain box working :)
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Date Posted: Aug 29, 2017 @ 7:23pm
Posts: 6