Transport Fever

Transport Fever

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MysticDaedra Jul 27, 2017 @ 9:26pm
Truck stop to increase catchment zone
Do I need to use trucks? A single truck stop seems to cover both my cargo dock and the refinery I'm attaching to, as it's not very far away, just outside the catchment area of the dock.
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Showing 1-15 of 25 comments
canophone Jul 27, 2017 @ 10:24pm 
One strategy I use is to place truck stops on directly opposing sides of a road, and yes.. this works.
Vimpster Jul 27, 2017 @ 11:20pm 
The answer is yes, you need the trucks. Items can not move through a station on their own. They can move to a station or from a station, but not both without first being transported by a vehicle. You can have a truck that just goes out and back into the same truck stop or have two stops like canophone suggested.
ChunkHunter Jul 27, 2017 @ 11:22pm 
What camophone has suggested is how I would deal with it.
It is *possible* that the dock will pick up from a single cargo depot which is being "fed" from an industry - I hve known towns "stealing" cargo from a cargo depot in this fashion.

But surely, if you want ot be "realistic" then you should buid your cargo depots as close as possible to your industry and docks and run trucks (goods don't simply teleport, right?)...

;)
Last edited by ChunkHunter; Jul 27, 2017 @ 11:23pm
Vimpster Jul 27, 2017 @ 11:28pm 
Originally posted by ChunkHunter:
It is *possible* that the dock will pick up from a single cargo depot which is being "fed" from an industry - I hve known towns "stealing" cargo from a cargo depot in this fashion.
I really do not think that is possible. That would seriously change the way the game works if that was at all possible. I think it more likely that you mistook what you saw happening for that behavior, when really something different was happening.

There would have to be some intermediary that picked it up and took it somewheres and then it got picked up again and brought back in order to make the jump.
Last edited by Vimpster; Jul 27, 2017 @ 11:31pm
canophone Jul 28, 2017 @ 12:46am 
Well, cargo in TpF isn't realistic at all, else I'd be able to load the trucks right inside the industry and with the back of the truck up against bay/dock doors, and similar with other industries; have loading from sidings at industries, etc! I'd also be able to transfer (couple/decouple) train cars in a rail yard, instead of at cargo stations. Of course, there are cases where the truck stations are practical, often next to a cargo port for shipping by water, rail or plane.

To my above comment, I prefer the 2+ stop approach (ie: truck station 1 - truck station 2 - 1 - 2 - 1 - 2) compared with a single stop approach because it gives more capacity guarantee. Whereas with the single stop approach, you are stuck in loading mode all the time, but with multi-stops the cargo always gets picked up.
Last edited by canophone; Jul 28, 2017 @ 12:47am
Martin Jul 28, 2017 @ 1:22am 
Originally posted by canophone:
One strategy I use is to place truck stops on directly opposing sides of a road, and yes.. this works.

That puts new thought into "I'm just popping across the road" game designs.. hehe smart move tho.
Martin Jul 28, 2017 @ 1:24am 
Originally posted by Vimpster:
Originally posted by ChunkHunter:
It is *possible* that the dock will pick up from a single cargo depot which is being "fed" from an industry - I hve known towns "stealing" cargo from a cargo depot in this fashion.
I really do not think that is possible. That would seriously change the way the game works if that was at all possible. I think it more likely that you mistook what you saw happening for that behavior, when really something different was happening.

There would have to be some intermediary that picked it up and took it somewheres and then it got picked up again and brought back in order to make the jump.

No he is right, the towns take stock directly from supply drops.
MysticDaedra Jul 28, 2017 @ 6:49am 
My issue is that... well, the refinery is literally across the street, but just far enough away that it is outside the catchment area. I think it would be silly to have trucks just crossing the street lol.
ChunkHunter Jul 28, 2017 @ 9:15am 
Originally posted by Vimpster:
Originally posted by ChunkHunter:
It is *possible* that the dock will pick up from a single cargo depot which is being "fed" from an industry - I hve known towns "stealing" cargo from a cargo depot in this fashion.
I really do not think that is possible. That would seriously change the way the game works if that was at all possible. I think it more likely that you mistook what you saw happening for that behavior, when really something different was happening.

There would have to be some intermediary that picked it up and took it somewheres and then it got picked up again and brought back in order to make the jump.

I wasnt saying thta docks do this - just that it was a possible scenario that might be in the game but I didn't know - hence my emphasis on *possible*.
Buck Fell Jul 28, 2017 @ 10:09am 
My conceptual understanding is there are producers (oil well), distributors (train/truck stop) and consumers(houses, shops, oil refinery). Most consumers are also a producer (again oil refinery). Depots will automatically take from producers and give to consumers in their catchment area. A train stop is effectively a producer when attached to a truck stop. Train Freight depots are a special form of distributor in that they can pass directly to a truck stop.


I have a trains only game going on and in my major city I have two train freight depots with 2 or more truck depots in the train depot catchment area to effectively expand the train depots to the whole city. Items delivered to the train depots are immediately passed onto the truck depot and on to the city without any trucks.

A producer will only move items to a distributor if there's a path that takes those to a consumer so in theory (I've never tried it) to set up a chain where an oil well produces and delivers to a train depot with a truck depot that has both the train depot and a refinery in it's catchment you'll need a train on a siding that has the train depot as it's only path. Then just stop it and it should trigger the oil well to generate items for the truck depot which the truck depot will then distribute.

You might need a single stopped truck with a line that just has the truck depot as a target.

The single train/truck are needed to convince the producer that there's a path, after that it just flows.

I might test that this weekend.
Last edited by Buck Fell; Jul 28, 2017 @ 10:12am
Vimpster Jul 28, 2017 @ 3:51pm 
Originally posted by belthize:
I have a trains only game going on and in my major city I have two train freight depots with 2 or more truck depots in the train depot catchment area to effectively expand the train depots to the whole city. Items delivered to the train depots are immediately passed onto the truck depot and on to the city without any trucks.
If you wouldn't mind, I would love to see a screenshot of this if possible. If you select an appropriate building that is within the catchment of the truck stop but outside the train stations catchment range it should show that the building is receiving some percentage satisfaction from the product that the train is delivering. If you could show a picture of that that would be great.

I have never encountered this behavior myself, so I find it really hard to believe it is possible.
clixor Jul 29, 2017 @ 3:18am 
Originally posted by Vimpster:
Originally posted by belthize:
I have a trains only game going on and in my major city I have two train freight depots with 2 or more truck depots in the train depot catchment area to effectively expand the train depots to the whole city. Items delivered to the train depots are immediately passed onto the truck depot and on to the city without any trucks.
If you wouldn't mind, I would love to see a screenshot of this if possible. If you select an appropriate building that is within the catchment of the truck stop but outside the train stations catchment range it should show that the building is receiving some percentage satisfaction from the product that the train is delivering. If you could show a picture of that that would be great.

I have never encountered this behavior myself, so I find it really hard to believe it is possible.

Haven't seen such behavior myself as well. It really shouldn't work so the only reason i can think of it's some sort of situational bug.
Buck Fell Jul 29, 2017 @ 5:58am 
Originally posted by Vimpster:
.

I have never encountered this behavior myself, so I find it really hard to believe it is possible.

Sigh, chalk it up to 'too lazy to look in detail'. I was suspicious tried it and it seemed to be working early on but I'm guessing I looked at a building that was in the catchment of the train accidentally. Now that this city has had a while to cook I can see that in fact newly built outlying buildings have no goods.

Apologies for spreading misinformation, now to rebuild this depot with a main train depot and multiple smaller local depots around the city perimeter.
Last edited by Buck Fell; Jul 29, 2017 @ 5:58am
ChunkHunter Jul 29, 2017 @ 6:53am 
At one point (comparatively early on) in SkyeStorme's current video series (BOS-WASH), he discovered that a city was "stealing" fuel (from a train station) that should have been destined for the rail line - or at least that's what he was claiming :)
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Date Posted: Jul 27, 2017 @ 9:26pm
Posts: 25