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It is *possible* that the dock will pick up from a single cargo depot which is being "fed" from an industry - I hve known towns "stealing" cargo from a cargo depot in this fashion.
But surely, if you want ot be "realistic" then you should buid your cargo depots as close as possible to your industry and docks and run trucks (goods don't simply teleport, right?)...
;)
There would have to be some intermediary that picked it up and took it somewheres and then it got picked up again and brought back in order to make the jump.
To my above comment, I prefer the 2+ stop approach (ie: truck station 1 - truck station 2 - 1 - 2 - 1 - 2) compared with a single stop approach because it gives more capacity guarantee. Whereas with the single stop approach, you are stuck in loading mode all the time, but with multi-stops the cargo always gets picked up.
That puts new thought into "I'm just popping across the road" game designs.. hehe smart move tho.
No he is right, the towns take stock directly from supply drops.
I wasnt saying thta docks do this - just that it was a possible scenario that might be in the game but I didn't know - hence my emphasis on *possible*.
I have a trains only game going on and in my major city I have two train freight depots with 2 or more truck depots in the train depot catchment area to effectively expand the train depots to the whole city. Items delivered to the train depots are immediately passed onto the truck depot and on to the city without any trucks.
A producer will only move items to a distributor if there's a path that takes those to a consumer so in theory (I've never tried it) to set up a chain where an oil well produces and delivers to a train depot with a truck depot that has both the train depot and a refinery in it's catchment you'll need a train on a siding that has the train depot as it's only path. Then just stop it and it should trigger the oil well to generate items for the truck depot which the truck depot will then distribute.
You might need a single stopped truck with a line that just has the truck depot as a target.
The single train/truck are needed to convince the producer that there's a path, after that it just flows.
I might test that this weekend.
I have never encountered this behavior myself, so I find it really hard to believe it is possible.
http://steamcommunity.com/sharedfiles/filedetails/?id=1093378088
http://steamcommunity.com/sharedfiles/filedetails/?id=1093378069
Haven't seen such behavior myself as well. It really shouldn't work so the only reason i can think of it's some sort of situational bug.
Sigh, chalk it up to 'too lazy to look in detail'. I was suspicious tried it and it seemed to be working early on but I'm guessing I looked at a building that was in the catchment of the train accidentally. Now that this city has had a while to cook I can see that in fact newly built outlying buildings have no goods.
Apologies for spreading misinformation, now to rebuild this depot with a main train depot and multiple smaller local depots around the city perimeter.