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For the same reason it can't be like The Sims or World of Warcraft. It's a different game. If you want Transport Tycoon, play that.
That said, there are a lot of mistakes that you can make along the way. The transport vehicles have to be the right type (e.g., log trucks can't carry fuel, etc.). Stations must be cargo type. The station must be close enough to the industry to be in its catchment area.
2 carts hauling oil each. oil only reached one of the start depos.
Nope, it has nothing to do with luck. Once you understand the system, it works every time.
It's the opposite of Transport Tycoon. In that game, you produced cargo by linking industries, and then just shipped the cargo to any city.
In Transport Fever, cities place orders for goods. Every good produced has a pre-planned destination. That means goods are "pulled" by the cities, as opposed to goods being "pushed" to them.
In your case, you indicated that you set up a line between an oil well and a refinery. But since there is no line between the city (and more specifically, the yellow buildings in a city) and the refinery, there are no orders for fuel coming in to the refinery. No orders for fuel = no orders for crude oil from the well = a non-functioning line.
Once you actually wrap your head around it, this method is much more realistic.
1) Game is not broken. Cargo works great.
2) It will be easier if you stick to the terms the game uses : depots are where you buy your vehicles. Stations are where goods/passengers are picked up/dropped off. It gets confusing otherwise.
Creating 3 of everything means you're tripling the number of things that can go wrong. Deliver crude from ONE well to ONE refinery, and deliver fuel from there to places that want it. You'll be deep into the game before you need an additional well/refinery setup.
they were 3 different cities oil wells. But I will try what scruffybamboo said about cities making orders.
Oh yeah. all stations are what they are supposed to be :)
Supply chain (the latest fail): Oil well - refinery - city industry.
City industry wants fuel, check.
Refinery line usage:yes
Oil well line usage:nope!
Full train line.
Previously i tried train from farm to food produce, foodtruck to city= fail.
Train all the way= win.
so in my deluded state i thought a supplychain of all train from oilwell to refinery to city would work= nope.
This game is really testing my nerve and screwed up logic.
Any explanations? because it all seems to happen randomly when it decides to work. Sometimes the line wants it all to be trucks to work and sometimes it works with only all train and sometimes both so i have to save, reload and just guess and repeat.
There must be some logic to this game that i constantly miss.
made a screenshot and uploaded it to my profile of my latest attempt, trying the other oil well
From your screenshot the basic setup is valid. What I can't tell from the picture is the following.
- Oil refinery in station cachement. Looks like it is connected, click on station does refinery highlight?
- Is fuel factory connected to station. (Probalby is)
- The last step is the cachement area of the buildings in the city, Costa Mesa. With a station that far away, you probably need to add a truck station attached to the train station. then put one truck delivering to a bus stop that covers all of the fuel demanding buildings (Yellow)
Once buildings are in the supply chain they will order fuel from the factory, which will in turn order crude from the well. Nothing will move until the whole chain is ready.
Setup your train, create line to take crude to refinery, fuel to city. Unpause and watch the numbers. The oil well will start increasing it's production number slowly, line usage still No. After about 6 months The production number will jump to something close to the city demaind and crude will get placed on the station.
The refinery will switch to line usage yes, but production at 0, and potential at some other number than 0. It's potential requirement for crude, is tied to the line's ability to get crude to it. The potential for fuel will be close to the cities demand for fuel based on how many buildings are covered in the supply chain cachement area.
If those things don't change, then something is broken in the supply chain.
I just created a setup similar to yours to see how those numbers adjusted. It does take several months for the system to react to changes to the supply chain.